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Your civilization has reached the stars, and your population is hungry for discovery. Explore, colonize, research — but be sure to build up your strength to be ready for the dangers that await!
One Deck Galaxy is a co-op space civilization-building game using only cards, dice, and tokens. Each card in the deck represents both a location in space your civilization has scouted, but also the benefits it could reap by colonizing or studying it. These benefits increase your ability to roll dice and manipulate them, and help your civilization grow stronger. When the deck runs out, the era advances and your foes become more dangerous. If you’re not ready, they may overwhelm you and send your empire into decline before it can become truly great!
Ages | 14+ |
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Players | Solo, 2 Players |
Play Time | 30m – 60m |
Designer | Chris Cieslik |
Mechanics | Cooperative Game, Deck, Bag, and Pool Building, Melding and Splaying, Move Through Deck |
Theme | Card Game, Dice, Space Exploration |
Publisher | Asmadi Games |
Grislan
There is a very nice puzzle game underneath an almost impenetrable rulebook. Theme works and I love how the same cards can be used in so many different ways. I very nearly gave up with this one, so frustrating it was to investigate how the hell this is played. Even after watching gameplay video by the creator I have regularly to re-read the rules. It doesn't help that every adversary of the game has its own ruleset.
aurelh
J'ai trouvé One deck galaxy meilleur que son grand frère pour plusieurs raisons : - Plus de possibilités avec les dés, on peut toujours en faire quelquechose - Les "adversaires" sont tous différents et viennent avec leur propre deck d'évènements avec des mécaniques individuelles En revanche le jeu est encore plus compliqué que son ainé Un gros point noir : le livre de règles est incomplet, vous serez obligé de passer par la FAQ ...
abrocker
Played my 4th game and I think I figured out my feelings towards One Deck Galaxy. It feels like a jigsaw puzzle to me, which isn't an unpleasant experience. It's a sort of plodding experience where your brain is engaged to work the mechanisms. Unfortunately, at no point did I feel clever in what I was doing. The powers in the game don't combine in interesting ways to produce different results. It was interesting to see how this system could be applied without dice manipulation, but it feels like an overall miss.