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Your civilization has reached the stars, and your population is hungry for discovery. Explore, colonize, research — but be sure to build up your strength to be ready for the dangers that await!
One Deck Galaxy is a co-op space civilization-building game using only cards, dice, and tokens. Each card in the deck represents both a location in space your civilization has scouted, but also the benefits it could reap by colonizing or studying it. These benefits increase your ability to roll dice and manipulate them, and help your civilization grow stronger. When the deck runs out, the era advances and your foes become more dangerous. If you’re not ready, they may overwhelm you and send your empire into decline before it can become truly great!
Ages | 14+ |
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Players | Solo, 2 Players |
Play Time | 30m – 60m |
Designer | Chris Cieslik |
Mechanics | Cooperative Game, Deck, Bag, and Pool Building, Melding and Splaying, Move Through Deck |
Theme | Card Game, Dice, Space Exploration |
Publisher | Asmadi Games |
Bigfifty
The rule book is written a little poorly, so check out the how to play videos on YouTube. The game itself is decent, but is very dependent upon the look of your card draws. Much better dice mitigation than is one deck dungeon, but just a little bit less interesting. Not a bad game, definitely worth checking out if you find it at the right price. Just not a great game.
jjjim007
Tough puzzle game in a space theme. I can see a lot of expansions, like they did for One Deck Dungeon.
JorgeAlonso93
A spiritual succesor to One Deck Dungeon, but more polished, deep and intrincated. Although it lacks the simplicity of ODD, it offers way more player agency. You don't necessarily need to roll high if you want to win. You roll a set of dice, and the challenge is to find the best use for these dice, among a wide set of options. Strategy is crucial if you want to win. Each adversary will punish you in different ways, and each has to be confronted differently. Besides, your colonies and technologies must grow, in the correct direction, if you want to finish off the adversary. The different starting worlds and societies, imposing different goals, are nice for replay value. These goals can be very, very different, and force you to adapt your gameplay and strategy. Very solid overall. The only minor issue with the game is the way that you have to tuck the different cards beneath each other. It's cleverly designed, but can be a bit messy when there are many cards involved. I like it anyway. EDIT: Upping the score a bit. The game gets better as you play it. That's a good sign.