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Your civilization has reached the stars, and your population is hungry for discovery. Explore, colonize, research — but be sure to build up your strength to be ready for the dangers that await!
One Deck Galaxy is a co-op space civilization-building game using only cards, dice, and tokens. Each card in the deck represents both a location in space your civilization has scouted, but also the benefits it could reap by colonizing or studying it. These benefits increase your ability to roll dice and manipulate them, and help your civilization grow stronger. When the deck runs out, the era advances and your foes become more dangerous. If you’re not ready, they may overwhelm you and send your empire into decline before it can become truly great!
Ages | 14+ |
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Players | Solo, 2 Players |
Play Time | 30m – 60m |
Designer | Chris Cieslik |
Mechanics | Cooperative Game, Deck, Bag, and Pool Building, Melding and Splaying, Move Through Deck |
Theme | Card Game, Dice, Space Exploration |
Publisher | Asmadi Games |
jjjim007
Tough puzzle game in a space theme. I can see a lot of expansions, like they did for One Deck Dungeon.
jlove_nz
I've dropped one deck galaxy from a 7 to a 6 after several plays. I appreciate the mechanics, but there are several elements of gameplay that leave me frustrated rather than excited. These are ultimately my personal feelings, and this isn't a review. Pros: - thematically, more enjoyable than one deck dungeon. - the dice manipulation in a solo game is fun and engaging. There is mitigation and there clearly is strategic and tactical depth to the playable races when paired to the bad guys. - Felt challenged in the gameplay, and the variability in dice & cards means gameplay is dynamic. Cons: - rulebook was very difficult to parse. - Mechanically tucking & rotating cards was fiddly - Despite the multitude of dice, often there ends up being little to do with them other than pile them on the starbase. This is made much worse when rolling many low value dice. - No scaling of encounters. Overwhelmingly often, encounters would either (a) never appear, or (b) appear early in the game at a point where they were impractical to impossible to beat. Played against The Hungry Nebula and play devolved into Studying cards to gain enough science with just dumping loads of dice on the starbase, which felt underwhelming. Or playing against the preservation society, constantly spending 5+ dice on shipbuilding. Ultimately, for me, playing one deck galaxy seems to end up being more a frustrating, rather than fun, exercise.
jnharr
One Deck Galaxy is an impressive middleweight dice game that provides an enjoyable optimization puzzle. The choices here are a step above previous titles in the series (One Deck Dungeon and its siblings), and the theme connects a bit more. I'm happy to roll this out from time to time as a solo experience.