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Your civilization has reached the stars, and your population is hungry for discovery. Explore, colonize, research — but be sure to build up your strength to be ready for the dangers that await!
One Deck Galaxy is a co-op space civilization-building game using only cards, dice, and tokens. Each card in the deck represents both a location in space your civilization has scouted, but also the benefits it could reap by colonizing or studying it. These benefits increase your ability to roll dice and manipulate them, and help your civilization grow stronger. When the deck runs out, the era advances and your foes become more dangerous. If you’re not ready, they may overwhelm you and send your empire into decline before it can become truly great!
Ages | 14+ |
---|---|
Players | Solo, 2 Players |
Play Time | 30m – 60m |
Designer | Chris Cieslik |
Mechanics | Cooperative Game, Deck, Bag, and Pool Building, Melding and Splaying, Move Through Deck |
Theme | Card Game, Dice, Space Exploration |
Publisher | Asmadi Games |
jnharr
One Deck Galaxy is an impressive middleweight dice game that provides an enjoyable optimization puzzle. The choices here are a step above previous titles in the series (One Deck Dungeon and its siblings), and the theme connects a bit more. I'm happy to roll this out from time to time as a solo experience.
JavaJoe96
Kickstarter Project http://kck.st/3AgoIlx -Backed: 09/15/2021 -Funded: 10/15/2021 -Pledge Level: Pledge $45 or more: "Binary Star Level: Two Games Two copies of One Deck Galaxy, including all unlocked stretch goals. With two copies of the game, you can combine to play with four players. INCLUDES: 2× One Deck Galaxy" -Payment: $45 -Projected Delivery: 05/2021 -Survey: 08/03/2022 + $10.50 shipping -Shipped: Status: DELIVERED 12/31/2022
Kira0403
I hated ODD, but really love this one. The reason is that in ODG you always have so much stuff to do, all dice are usable one way or another. There're no situations when I can't do anything like there're in ODD. There're no dead turns. And it's so satisfying to build you federation, it's pretty much engine building. Way-way better and more clever than in ODD. The game is tough but unlike ODD it's reasonably tough and beatable. The dice manipulation mechanic is fantastic here. Game has enough of different adversaries and homeworlds/societies to choose from, all of which force you to play drastically different. And I mean it - one game session I may have lots of colonies, another session - 1 or even none. Same goes for tech. It's partly dictated by adversary and homeworld/society combination - you'll need to go for different things. So replayability is absolutely here, the game doesn't feel even close to samey after dosens of plays on normal difficulty. Then you have harder and mini-campaigns. From my perspective this game is incredibly well balanced. Any combination of Homeworld/Society and Adversary works well even on Hard difficulty (with some combinations being harder but that's reasonable). Plays in about an hour. Fantastic solo game! Will never leave my collection! One thing though - this game opens itself and shows you its full potential only after several plays with different adversaries and homeworlds/societies and once you start to understand how everything works. So first impressions might be deceiving.