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Your civilization has reached the stars, and your population is hungry for discovery. Explore, colonize, research — but be sure to build up your strength to be ready for the dangers that await!
One Deck Galaxy is a co-op space civilization-building game using only cards, dice, and tokens. Each card in the deck represents both a location in space your civilization has scouted, but also the benefits it could reap by colonizing or studying it. These benefits increase your ability to roll dice and manipulate them, and help your civilization grow stronger. When the deck runs out, the era advances and your foes become more dangerous. If you’re not ready, they may overwhelm you and send your empire into decline before it can become truly great!
Ages | 14+ |
---|---|
Players | Solo, 2 Players |
Play Time | 30m – 60m |
Designer | Chris Cieslik |
Mechanics | Cooperative Game, Deck, Bag, and Pool Building, Melding and Splaying, Move Through Deck |
Theme | Card Game, Dice, Space Exploration |
Publisher | Asmadi Games |
abrocker
Played my 4th game and I think I figured out my feelings towards One Deck Galaxy. It feels like a jigsaw puzzle to me, which isn't an unpleasant experience. It's a sort of plodding experience where your brain is engaged to work the mechanisms. Unfortunately, at no point did I feel clever in what I was doing. The powers in the game don't combine in interesting ways to produce different results. It was interesting to see how this system could be applied without dice manipulation, but it feels like an overall miss.
KRWoods1
This is every bit as good as One Deck Dungeon, though I think it needs about twice as many enemies before it can earn the perfect 10 that Dungeon gets. I will say that some aspects are extremely fiddly though - you will constantly be tucking and removing cards. However, other than that, the game has lots to love. It is a well-designed, solo first game. I do wish there were about twice as many adversaries, though, but I guess that's what expansions are for.
Kira0403
I hated ODD, but really love this one. The reason is that in ODG you always have so much stuff to do, all dice are usable one way or another. There're no situations when I can't do anything like there're in ODD. There're no dead turns. And it's so satisfying to build you federation, it's pretty much engine building. Way-way better and more clever than in ODD. The game is tough but unlike ODD it's reasonably tough and beatable. The dice manipulation mechanic is fantastic here. Game has enough of different adversaries and homeworlds/societies to choose from, all of which force you to play drastically different. And I mean it - one game session I may have lots of colonies, another session - 1 or even none. Same goes for tech. It's partly dictated by adversary and homeworld/society combination - you'll need to go for different things. So replayability is absolutely here, the game doesn't feel even close to samey after dosens of plays on normal difficulty. Then you have harder and mini-campaigns. From my perspective this game is incredibly well balanced. Any combination of Homeworld/Society and Adversary works well even on Hard difficulty (with some combinations being harder but that's reasonable). Plays in about an hour. Fantastic solo game! Will never leave my collection! One thing though - this game opens itself and shows you its full potential only after several plays with different adversaries and homeworlds/societies and once you start to understand how everything works. So first impressions might be deceiving.