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Mantis Falls (Kickstarter – Mantis Falls Pledge)
60m - 90m
2 - 3 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Deduction
35.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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alphaamigo
Played better than I thought it would. There is good tension, and the challenges are not easy. My first play, I accidently killed the assassin when he tried to kill me about half way down the Night Road. It's faster than you'd expect and a good one to play multiple plays in a night with the se person.
ENGAGE
I have been missing playing board games in person with people somethin' fierce throughout the pandemic, and so attending online gaming conventions like awSHUX Spring 2021 have been a saving grace. Just prior to awSHUX, I had released a new episode of my educational YouTube series ENGAGE! (https://youtube.com/ENGAGEshow) where my ongoing mission is to help make game-based learning of all kinds more accessible to educators everywhere, and that new episode featured a bunch of social deduction games that could serve as alternatives to leveraging Among Us in the classroom in a variety of different ways. Working on this episode made me ravenous for a good social deduction game, and I was so pleased to discover Mantis Falls, which I was astounded to learn is Distant Rabbit's debut foray into the tabletop design world. Out of all the social deduction games I have played to date, Mantis Falls called Dead of Winter to mind for how well both develop such feverish tension between players as you cannot tell friend from foe from the get-go, yet Mantis Falls takes one step further with its lower player count to make that tension even more deliciously suspenseful. In Mantis Falls, you find yourself hitting the pavement right away after having witnessed something terrible (and I forget if the game tells you outright because I was playing a demo, but the incident is probably a murder most foul), and as you try to skip town as fast as you can, you quickly find you have company. You and one or two players form an uneasy alliance as you flee from the mob, and as you slip into the night, you encounter a variety of different events that will test whether you can trust your "friends" any farther than you could throw them. Some of these events are public information while others end up only being witnessed by whomever drew them, but either way, everyone has to face the music of whatever consequences these events may cause. What ratchets the tension up even higher is the fact that along the way, the items you and the strangers you find yourself running with will sometimes inflict wounds upon the other player whether you like it or not, which can strain your efforts to get the others to place trust in you...although if it turns out that YOU have been the assassin all along that was dispatched to make sure no one writes home about what they saw, this could be your way of whittling their health down. tl;dr If you love suspenseful film noir mysteries as much as I do, you will love Mantis Falls. Give it a whirl...and watch your back!
Arroyobass
First playthrough we got extraordinary unlucky with our event draws, action cards, and roles. We played a co-op game where both of us were witnesses. That automatically makes the game significantly harder since you must pass through wayyyy more events / road cards to a escape the city vs killing the other player. 44 of the 60 base game event cards allow you to fight an event by beating their health. There's 16 cards that don't allow you to fight and you're guaranteed to get wounded unless you have one of the very few action cards which block the event. We managed to get 9 events in a row that could not be overcome and you HAD to get wounded since we didn't have the cards to avoid the wounds. There was absolutely no way to avoid death. The deck was thoroughly shuffled too. The story leads you to believe that you should try to escape the city, but you're much better off killing the other player (s) unless you're in a full co-op game. There are way more cards that do damage to other players vs help you move down the road or heal so that you can make it to the end. I'm sure the game could be more balanced, but it left a bad taste in my mouth on our first play. I'll update the review if we have better experiences in the future. I did enjoy the art and Spotify playlist. The bags for the cards are good, but I wish there were more bags since almost all of the base game goes into one big bag with all of the cards mixed up.