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Escape the Dark Castle
20m - 45m
1 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Games where you repeat an action (or part of an action) until you decide to stop due to increased (or not) risk of losing points or your turn.
Press your Luck
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Fantasy
Horror
33.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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BaronSulfur
I bought this game on a whim and I do not regret the 30ish dollars I spent. This game is incredibly easy to learn and I feel like I can play this game with some of my friends who don't play boardgames. It is also pretty quick to play so it is a good game if you want to get in a quick game. Haven't played this by myself yet. I usually play this game with 1-3 other people. I will say this, 4 people playing does feel a lot easier than 2 people. This is especially true when it comes to one of the last bosses whose special ability is to take all the items away from the person who reveals the boss. The boss took away one friend's items, but we still had 3 other people fully decked out with items. Gameplay is pretty simple for the most part, but was still fun to play. It mostly consists of rolling dice and trying to match the enemy's symbols in order to deal damage. That pretty much is the majority of the gamplay. It definitely gets repetitive at times and can get annoying. The item deck is padded out with a lot of small health and minor potions, but it feels great when you get one of the special items. The art is beautiful. It feels so atmospheric and fits wonderfully in with the theme of the game. I will probably play this game again in the future when I don't have a lot of time, but I feel like playing a boardgame.
Alan Stern
I like this one a lot! It's dice-rolling coop. Relatively few choices, but there are some. It's not deep or strategic at all, but it is *VERY* thematic! The theme sells it for me. It's fun to play, not very long, and just works.
BlackSimon
The art style is interesting in this one and will probably please anyone who enjoyed the black and white illustrations in old fighting fantasy gamebooks (although the art of Russ Nicholson stands far above the art of this game from an artistic standpoint). The gameplay really is a bit repetitive and the game does not offer any meaningful choices you can make as a group. I actually do enjoy kind of random games such as Talisman but most of the fun here comes from annoying the other players. A cooperative game on the other hand needs some more depth rulewise to stay interesting. A good cooperative adventure card game that gives me what i hoped „Escape the Dark Castle“ would offer is the Warhammer Quest ACG.