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Eldritch Horror: Masks of Nyarlathotep is an expansion for Eldritch Horror, a cooperative boardgame for one to eight players where intrepid investigators must traverse the globe in an attempt to thwart the cataclysmic rise of an otherworldly Ancient One. Strange cults are gathering strength in remote corners and bustling cities all over the world. Though they seem to worship different gods, the investigators have found a thread that runs throughout all of the cultists’ horrific rites.
Cyberchin
Añade todas las nuevas mecánicas de las expansiones: concentración, preludio, apoyos únicos, cartas de aventura... Añade mecánicas nuevas: las historias de personaje y los recursos. Ya no concibo el juego sin estas mecánicas. También añade 2 primigenios nuevos y 7 investigadores. Además, añade la misma cantidad de cartas que saber olvidado para el resto de mazos. Sin embargo, saber olvidado añade cartas para los mazos de los primigenios de la caja base. Por otro lado, no incluye tablero y la campaña está poco trabajada y no es muy recomendable. Para mi gusto, el segundo a comprarse, incluso antes que Saber olvidado, ya que te deja el juego en su versión final y es un buen referente para saber si quieres seguir ampliando el juego. Aunque si ya tienes todo lo anterior, puede que esta expansión te sepa a poco.
darionnova
I don't have it. I have every other Eldritch Horror expansion. And I thought I was going to purchase this one. But while it says it is a big box expansion, it doesn't seem like one. The only thing requiring a big box are the number of cards that come with the expansion. But when you have every other expansion for Eldritch Horror, already, the last thing you want to do is buy more cards (as if you didn't have enough), for a big box price. That to me is shameful. I don't like the new resource mechanic. Pick a character with better negotiating skills. Also, the resource mechanic dulls the teeth of the debt condition risk. You don't really have to ever go in debt. I don't like that. Of course I hate going into debt. But taking and avoiding risks with the means already given are what make this game great. I was looking forward to the personal stories. Never had any interest for the campaign mode. And I am disappointed with the mechanic introduced there. A successfully completed personal story makes the game easier as you receive a bonus. Failure makes the game harder. Is it even possible to win a game of Eldritch Horror when you have yet another built in mechanic working against you? So why bother to complete your game? I love Eldritch Horror, and losing can be great fun. But sometimes, (good play helps decrease the times when this can happen) an Eldritch Horror game can get away from you really badly, leaving you with no chance to win before the game is halfway done. And as much as I love Eldritch Horror, I do not like it when that happens. I don't mind losing. But I would like to have a 10% chance of pulling off a comeback as opposed to a zero percent chance. So having a personal story end in failure just doesn't sound like any fun if you have to play at a disadvantage for the rest of the game. I did like the Ancient Ones in this expansion. But I'm just not about to pay 50 bucks for two more Ancient Ones and more cards...
iiaen
Love the individual missions, gives even more paths to success, and options, and flavor, and variety, but it's simple and easy to follow. I also like run-on sentences.