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Eldritch Horror: Masks of Nyarlathotep is an expansion for Eldritch Horror, a cooperative boardgame for one to eight players where intrepid investigators must traverse the globe in an attempt to thwart the cataclysmic rise of an otherworldly Ancient One. Strange cults are gathering strength in remote corners and bustling cities all over the world. Though they seem to worship different gods, the investigators have found a thread that runs throughout all of the cultists’ horrific rites.
Gotuso
A better expansion then expected, though still the 'worst' big box expansion. Masks adds the campaign option, which is really just 'play 6 games in a row'. No overarching story, just a few Prelude cards to tie everything together. It's still fun and gives the investigators a bit more personally. However I'm not sure I like the added Story cards. Some are really strong once you succeed, making a character really overpowered. Starting with an OP investigator every game kinda feels like cheating. Both new Ancient Ones are fun, so that's good. The new investigators seem quite strong, and with the added Resource mechanic makes me want to add more hard Mythos cards to balance things out. Speaking of the Resource mechanic... I'm not a fan. It's a good ability and gives players something to do rather than skipping part of their turn. But it's a bit late into the games life-cycle to add new mechanics like this. I really don't like that some events require you to have / spend a resource; the odds of those showing up is so low and it's unreasonable to prepare for that situation. So I've taken those cards out. Not the best solution but it works for me. In the end, I had to add Masks if only because it's the last expansion for Eldrich Horror. And to be honest, I would only recommend it for people who already have everything else. It's a fine expansion to top everything off, adding something new for experienced players. But for everyone starting out I would highly recommend looking elsewhere first.
HiveGod
+ More stuff! + Nyarlathotep! - Small-box content in a big box. - "Campaign mode" isn't—it's just six games in a row, rather than a coherent story arc. [url=https://www.fantasyflightgames.com/en/news/2017/10/6/masks-of-nyarlathotep/]FFG's marketing[/url] gave the impression that "campaign mode" was a board game playthrough of the classic [rpgitem=46443]Masks of Nyarlathotep[/rpgitem] RPG adventure—both products have the same name, and they're shown side-by-side... Instead, the "campaign" is just—[i]wait for it[/i]—six games in a row against six random Ancient Ones. [insert floppy clock painting here] I shouldn't have to cobble together a houseruled variant to get at what this should've been—that's what I'm paying you for, FFG. • This feels like... something happened during the design & production process and it got shoved out the door halfway done. It's a small-box amount of game rattling around in a too-empty big box—which leaves me wondering if this wasn't originally conceived as having a [i]Masks[/i] campaign sideboard that got nixed somewhere along the way, but they were committed to a deadline so they just pulled half the stuff out at the last minute. I dunno. It's just... [i]off[/i].
Groule
It's always nice to add more content to the game (items, characters, monsters...), but the new mechanics implemented (personal stories, ressources tokens...) tend to make the game unbalanced. It gives too much power to some characters in comparison to others (especially the new characters, who seem really broken) and adds too much randomness in the game. The game can go in every direction, and you can sometimes win it or lose it without being able to feel if your team is in a good or a bad position, which is not very enjoyable. Thus, each time we add it into the game, we have the feeling we are somehow "trolling" the game. Actually, I feel Eldritch Horror didn't need this.