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Eldritch Horror: Masks of Nyarlathotep is an expansion for Eldritch Horror, a cooperative boardgame for one to eight players where intrepid investigators must traverse the globe in an attempt to thwart the cataclysmic rise of an otherworldly Ancient One. Strange cults are gathering strength in remote corners and bustling cities all over the world. Though they seem to worship different gods, the investigators have found a thread that runs throughout all of the cultists’ horrific rites.
Cyberchin
Añade todas las nuevas mecánicas de las expansiones: concentración, preludio, apoyos únicos, cartas de aventura... Añade mecánicas nuevas: las historias de personaje y los recursos. Ya no concibo el juego sin estas mecánicas. También añade 2 primigenios nuevos y 7 investigadores. Además, añade la misma cantidad de cartas que saber olvidado para el resto de mazos. Sin embargo, saber olvidado añade cartas para los mazos de los primigenios de la caja base. Por otro lado, no incluye tablero y la campaña está poco trabajada y no es muy recomendable. Para mi gusto, el segundo a comprarse, incluso antes que Saber olvidado, ya que te deja el juego en su versión final y es un buen referente para saber si quieres seguir ampliando el juego. Aunque si ya tienes todo lo anterior, puede que esta expansión te sepa a poco.
domus_ludorum
Vastly overpriced for what is in the box and the additional game elements sound weak - will be leaving this on the shelf until I see it for under £30. I eventually found a copy for under £30 but it is still overpriced and essentially an airbox - there was no reason to have this as a full-sized expansion box as there was no board, just 1 sheet of tokens and some cards. The campaign rules are laughable. FFG in full milking a cash-cow mode - yuck!
Gotuso
A better expansion then expected, though still the 'worst' big box expansion. Masks adds the campaign option, which is really just 'play 6 games in a row'. No overarching story, just a few Prelude cards to tie everything together. It's still fun and gives the investigators a bit more personally. However I'm not sure I like the added Story cards. Some are really strong once you succeed, making a character really overpowered. Starting with an OP investigator every game kinda feels like cheating. Both new Ancient Ones are fun, so that's good. The new investigators seem quite strong, and with the added Resource mechanic makes me want to add more hard Mythos cards to balance things out. Speaking of the Resource mechanic... I'm not a fan. It's a good ability and gives players something to do rather than skipping part of their turn. But it's a bit late into the games life-cycle to add new mechanics like this. I really don't like that some events require you to have / spend a resource; the odds of those showing up is so low and it's unreasonable to prepare for that situation. So I've taken those cards out. Not the best solution but it works for me. In the end, I had to add Masks if only because it's the last expansion for Eldrich Horror. And to be honest, I would only recommend it for people who already have everything else. It's a fine expansion to top everything off, adding something new for experienced players. But for everyone starting out I would highly recommend looking elsewhere first.