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Eldritch Horror: Masks of Nyarlathotep is an expansion for Eldritch Horror, a cooperative boardgame for one to eight players where intrepid investigators must traverse the globe in an attempt to thwart the cataclysmic rise of an otherworldly Ancient One. Strange cults are gathering strength in remote corners and bustling cities all over the world. Though they seem to worship different gods, the investigators have found a thread that runs throughout all of the cultists’ horrific rites.
damirius
This expansion is clearly made for EH fans that already own everything released for EH or almost everything. I'm one of those people and I must say that this expansion feels more like a rip off than "reward" for loyal customers. I was always first there to "defend" FFG with their expansion model and pricing, because I think they always release top notch games/expansions with good overall quality of the components. They are always walking the fine line, we see them slip before with first expansion for MOM2 where they dropped the price after a backlash and here they do it again. This expansion added 2 new AOs, 7 new investigators and, like usual, new cards for each of the regular decks (items/spells/etc.). It must be noted that there are quite a few cards for Mystic Ruins deck which is rather nice. Let's talk about new gameplay stuff. Resources - Nothing special, somewhat similar to focus in scope, they are used to boost up your rest and acquire assets actions, good to have nothing mind blowing. I find focus addition similar in scope like I said, but little bit more impactful. Personal stories - Maybe bit biased here, but I don't find it specially original or exactly "new", since same stuff was added to the Arkham Horror board game so many years ago. I find them nice and they can shake up sometimes dynamic in your playing group when someone must decide between being more "selfish" and focusing on their goal instead of focusing on the current mystery/rumor/gates. Overall nothing special again. Campaign - Last but not least, campaign. I don't know if this is marketing's department fault or if it's designers' fault or even maybe our, players', fault. So called campaign is just rubbish. I'm pretty sure that ideas for "campaign" like that one could be found here on the board and that those topics have somewhere about 5 replies on it. It's essentially optional rules variant which could have been though off in one afternoon. There aren't any added components specifically made for campaign, there isn't anything special about it, if it came in the FFG's article one day as a free pdf page with rules I'm sure that few players would just say something like "Neat!" and that's it. But no, this was clearly marketed as a selling point of this expansion. When announcement was made, some big words were being said even mentioning Chaosium which works on Call Of Cthulhu FRP and cooperation with them. I'm pretty sure they were aware of that going on and instead of clearing that up, they were riding that train to the money town all the way. They published the article about campaign rules less than 10 days before release which was really suspicious, and even when they did you could see something was wrong. In one or two paragraphs of the article you can see all the rules for "campaign" variant, which says everything about that part of the expansion. I remember that a lot of people thought that this isn't everything and that they believed that till they got the game itself, but yea folks it's everything. I'll mention Arkham Horror again and say they released for free 2 pdfs with something similar to campaign for it, you can search for it on webs as Arkham Horror season 1/2 or check it out in files section of Arkham Horror here on BGG. For me personally it is 5 times more exciting than this variant for EH and it's free. So for me biggest selling point of the expansion is the lowest point of it, as the matter of fact is the lowest point of any FFG expansion I got to date and not just for EH but overall across all games I have from them and I have a lot.
HiveGod
+ More stuff! + Nyarlathotep! - Small-box content in a big box. - "Campaign mode" isn't—it's just six games in a row, rather than a coherent story arc. [url=https://www.fantasyflightgames.com/en/news/2017/10/6/masks-of-nyarlathotep/]FFG's marketing[/url] gave the impression that "campaign mode" was a board game playthrough of the classic [rpgitem=46443]Masks of Nyarlathotep[/rpgitem] RPG adventure—both products have the same name, and they're shown side-by-side... Instead, the "campaign" is just—[i]wait for it[/i]—six games in a row against six random Ancient Ones. [insert floppy clock painting here] I shouldn't have to cobble together a houseruled variant to get at what this should've been—that's what I'm paying you for, FFG. • This feels like... something happened during the design & production process and it got shoved out the door halfway done. It's a small-box amount of game rattling around in a too-empty big box—which leaves me wondering if this wasn't originally conceived as having a [i]Masks[/i] campaign sideboard that got nixed somewhere along the way, but they were committed to a deadline so they just pulled half the stuff out at the last minute. I dunno. It's just... [i]off[/i].
CharlieMnemonic
I like the new stuff. The campaign mode is disappointing but that's not a deal breaker because I had worked out my own campaign mode some time ago.