You may also like…
Sale!
Eldritch Horror: Masks of Nyarlathotep is an expansion for Eldritch Horror, a cooperative boardgame for one to eight players where intrepid investigators must traverse the globe in an attempt to thwart the cataclysmic rise of an otherworldly Ancient One. Strange cults are gathering strength in remote corners and bustling cities all over the world. Though they seem to worship different gods, the investigators have found a thread that runs throughout all of the cultists’ horrific rites.
daisu
Did not like character stories, they had opportunity to even out some characters, but instead made only stronger characters stronger.
Cyberchin
Añade todas las nuevas mecánicas de las expansiones: concentración, preludio, apoyos únicos, cartas de aventura... Añade mecánicas nuevas: las historias de personaje y los recursos. Ya no concibo el juego sin estas mecánicas. También añade 2 primigenios nuevos y 7 investigadores. Además, añade la misma cantidad de cartas que saber olvidado para el resto de mazos. Sin embargo, saber olvidado añade cartas para los mazos de los primigenios de la caja base. Por otro lado, no incluye tablero y la campaña está poco trabajada y no es muy recomendable. Para mi gusto, el segundo a comprarse, incluso antes que Saber olvidado, ya que te deja el juego en su versión final y es un buen referente para saber si quieres seguir ampliando el juego. Aunque si ya tienes todo lo anterior, puede que esta expansión te sepa a poco.
dtmulhol
This is an excellent expansion. While it is a "big box" expansion, this does not contain a new board. It contains a couple of new old ones, more cards of every main type, a couple of new investigators, and personal quests. The personal quests are unique to each investigator, and has a reward and a consequence. So the reward may trigger if you've explored three expeditions / mystic ruins, but the consequence may trigger if 8 clues are on the board at the same time. Once one triggers, the other cannot be obtained. Rewards can do things like give you bonus actions, grant tokens 1/turn, give you artifacts, etc. Consequences can give you penalties in certain situations or on types of actions, cost you cards, etc. In all, it adds a little bit more immersion and makes every character just a little more unique.