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Eldritch Horror: Masks of Nyarlathotep is an expansion for Eldritch Horror, a cooperative boardgame for one to eight players where intrepid investigators must traverse the globe in an attempt to thwart the cataclysmic rise of an otherworldly Ancient One. Strange cults are gathering strength in remote corners and bustling cities all over the world. Though they seem to worship different gods, the investigators have found a thread that runs throughout all of the cultists’ horrific rites.
dtmulhol
This is an excellent expansion. While it is a "big box" expansion, this does not contain a new board. It contains a couple of new old ones, more cards of every main type, a couple of new investigators, and personal quests. The personal quests are unique to each investigator, and has a reward and a consequence. So the reward may trigger if you've explored three expeditions / mystic ruins, but the consequence may trigger if 8 clues are on the board at the same time. Once one triggers, the other cannot be obtained. Rewards can do things like give you bonus actions, grant tokens 1/turn, give you artifacts, etc. Consequences can give you penalties in certain situations or on types of actions, cost you cards, etc. In all, it adds a little bit more immersion and makes every character just a little more unique.
Embir
Another great big box expansion for Eldritch Horror. I love new action of gathering resources - now investigator who can't move from space can spend his all actions. Also finally all new Old Ones from big box don't need additional board. All in all it is really fine addition to alreadxy great game. I strongly recommend it.
Groule
It's always nice to add more content to the game (items, characters, monsters...), but the new mechanics implemented (personal stories, ressources tokens...) tend to make the game unbalanced. It gives too much power to some characters in comparison to others (especially the new characters, who seem really broken) and adds too much randomness in the game. The game can go in every direction, and you can sometimes win it or lose it without being able to feel if your team is in a good or a bad position, which is not very enjoyable. Thus, each time we add it into the game, we have the feeling we are somehow "trolling" the game. Actually, I feel Eldritch Horror didn't need this.