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Eldritch Horror: Masks of Nyarlathotep is an expansion for Eldritch Horror, a cooperative boardgame for one to eight players where intrepid investigators must traverse the globe in an attempt to thwart the cataclysmic rise of an otherworldly Ancient One. Strange cults are gathering strength in remote corners and bustling cities all over the world. Though they seem to worship different gods, the investigators have found a thread that runs throughout all of the cultists’ horrific rites.
Gotuso
A better expansion then expected, though still the 'worst' big box expansion. Masks adds the campaign option, which is really just 'play 6 games in a row'. No overarching story, just a few Prelude cards to tie everything together. It's still fun and gives the investigators a bit more personally. However I'm not sure I like the added Story cards. Some are really strong once you succeed, making a character really overpowered. Starting with an OP investigator every game kinda feels like cheating. Both new Ancient Ones are fun, so that's good. The new investigators seem quite strong, and with the added Resource mechanic makes me want to add more hard Mythos cards to balance things out. Speaking of the Resource mechanic... I'm not a fan. It's a good ability and gives players something to do rather than skipping part of their turn. But it's a bit late into the games life-cycle to add new mechanics like this. I really don't like that some events require you to have / spend a resource; the odds of those showing up is so low and it's unreasonable to prepare for that situation. So I've taken those cards out. Not the best solution but it works for me. In the end, I had to add Masks if only because it's the last expansion for Eldrich Horror. And to be honest, I would only recommend it for people who already have everything else. It's a fine expansion to top everything off, adding something new for experienced players. But for everyone starting out I would highly recommend looking elsewhere first.
emoasyou
Dont see any point to the cards with charachter specific goals and just adds more cards which is always a good thing does add new cards which increases variety
cbs42
7/30/18 - I'm very disappointed by the heavily marketed "campaign mode" which was a lie, or at least heavily misrepresented. The entire campaign mode is just a simple set of house rules that you don't even need this expansion to play. As summed up by one of the BGG reviews of this game, the rules are: "Don't reuse ancient ones, investigators stay dead, play with 2 prelude cards, do it 6 times." Wow, that's a shame. The concept had such potential. I'm also not really interested in the "personal stories" aspect of the game, but may mess around with them since I paid for them. Resources are a nice new addition, but again just like the campaign mode you don't need to buy this expansion to play with the new rule. Just find a suitable set of tokens to use as resources, and that's all you need. So basically, this purchase just provided me with the equivalent of about 1.5 small box EH expansions, for the price of 2. That sucks. I'm always glad to have more content for this game, but I wish I would have waited and not paid full MSRP in my excitement for a new big box expansion that ended up barely being more than a small box expansion. I'm knocking a couple of points off of my usual "9" rating for EH games, and giving this one a 7. I'm still glad I own it, but I feel misled by the marketing for it.