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You feel it just below the surface. Something gnawing at the edges of society, an ancient being that could so easily erase the steady march of machines and concrete that have come to be recognized as progress in the modern world. Your visions show you a desolate future, where all that remains is dust, ash, and those who have long-slumbered.
Angelcollector
Cities being destroyed can be rough but is a fun twist on this game. It's fun to play and Shudde M'ell is an interesting Great Old One.
DerWolfskrieger
Expansion is always in use. It's very exciting to have the possibility of destroyed cities in the game.
adan_eslavo
Pros: - adds disasters that may come from different sources: AO, conditions, mythos, preludes etc., - Shudde M'ell - difficult AO with awesome epic monsters, - excellent preludes that make the game harder, - new difficult monsters (crappy Ythian), - new investigators and equippement (talents!). Cons: - slightly too big disaster tokens; they could be the size of clue or bigger like secret token; with too many things on the city tile and bunch of monsters you can barely fit them in.