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You feel it just below the surface. Something gnawing at the edges of society, an ancient being that could so easily erase the steady march of machines and concrete that have come to be recognized as progress in the modern world. Your visions show you a desolate future, where all that remains is dust, ash, and those who have long-slumbered.
danamark
Hard to believe the MSRP on this, gee, look at the content, good old Asmodee and their price flooring, post an obscene MSRP, place a price floor discount where the MSRP should be. I will spend my money else where.
Chavelosky
Agrega una mayor rejugabilidad para el juego base añadiendo unas 200 cartas, un antiguo y 4 investigadores. La mayor adición son los eventos de destrucción con los cuales una ciudad puede ser destruida haciéndola desaparecer del tablero. Para mi gusto es la segunda mejor expansión pequeña que hay para este juego.
eh4iamgod
I've been quietly playing and collecting FF's lovecraftian I.Ps since 2005 and I haven't seen a small-box expansion of this quality until now. Cities In Ruin should be the new golden standard to which future small-box expansions are compared. It feels thematically transformative as one would expect from a big-box with the smaller injection on new content. The design of the new mechanics harmonize and underscore the theatricality and story offered by the new mythos and encounters. Signs of Carcosa was to Cities in Ruin as At The Mountains of Madness was to Under the Pyramids; the imperfect harbinger before the release of a new pinnacle for the I.P. I'm sure I will have criticisms that arise from future play but my first impression was exciting and lasting. TLDR Excellent would highly recommend.