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You feel it just below the surface. Something gnawing at the edges of society, an ancient being that could so easily erase the steady march of machines and concrete that have come to be recognized as progress in the modern world. Your visions show you a desolate future, where all that remains is dust, ash, and those who have long-slumbered.
Archange227
Adds an interesting mechanic. The calamities are rare but really powerfull and thematic. The game really takes a step in the epic direction with this expansion.
Cbrog0
A great expansion for the game, but it does have its drawbacks. The ruined city mechanic is one that I'm okay with, but it doesn't excite me. It adds some extra goodies that help variation quite a lot and the value for price is great, but the "main gimmick" of the expansion is fine.
eh4iamgod
I've been quietly playing and collecting FF's lovecraftian I.Ps since 2005 and I haven't seen a small-box expansion of this quality until now. Cities In Ruin should be the new golden standard to which future small-box expansions are compared. It feels thematically transformative as one would expect from a big-box with the smaller injection on new content. The design of the new mechanics harmonize and underscore the theatricality and story offered by the new mythos and encounters. Signs of Carcosa was to Cities in Ruin as At The Mountains of Madness was to Under the Pyramids; the imperfect harbinger before the release of a new pinnacle for the I.P. I'm sure I will have criticisms that arise from future play but my first impression was exciting and lasting. TLDR Excellent would highly recommend.