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Comanauts
90m - 120m
2 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
72.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Dragonsinger
Had a lot of fun. Took a lot longer than advertised though. Took us about 5.5 hrs even though one of us had played it before.
abernath
On the Dice Tower cruise, I pulled this off the shelf excitedly because I'm a big Mice and Mystics fan but this game did not strike a good chord with us. We were happy to get off the page and call it done.
doiron99
Having played through Stuffed Fables (with adults), this was a bit of a letdown, even if it's the adult version of this game system. The story itself is more interesting, but the way it's presented is much worse. They tried to do something "interesting" with having to guess which emotion is at play for the scenario, but the way you get clues feels like you're just killing time, leading to very un-interesting gameplay. Ironically, it seems like it would've been better served if it was just straight chronological stories without repeating all the time. As it is, the game just drags and drags and drags. There's much more killing turns waiting for "perfect dice" than SF because the challenges are very specific, enemies are more difficult, and there are almost no weapons or at least none that are easily accessible. Some of the gameplay systems are improved over Stuffed Fables, but others are much worse, so it's a bit of a wash at best. Overall, if you have the option, I'd say go for SF first unless the theme really appeals to you. If you do go Comanauts, I feel you really need to house rule how the scenarios come out so you just do one specific scenario and enemy to avoid repeating and wasting time. With that, it's stilled flawed and frustrating, but on a much more manageable level. Without that house rule, it's at best a 5 for me.