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Comanauts
90m - 120m
2 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
72.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Dragoon6542
Contents: New in shrink Box: New in shrink. No visible damage. Version: Plaid Hat Games Language: English
DarkJjay
Ambitious idea with dreadful rules that weigh the game down to the point where I never want to play it again. Not enough risk in most games, meaning you don't really feel that much urgency to finish the game, most zones are interesting exactly once. A real shame, even though my friends and I did get some joy out of it.
casimps1
I really wanted to love this game. The premise is great, unique, and super ambitious. But it's just not pulling me in. Even though the game is story-driven, the player avatars seem to be random characters with no real backstory, and you switch them constantly, even mid-game. So, it's difficult to get attached or invested in who you are as a player. Combat is also annoying and focused on far too much. I hate the defense mechanic. I think it's almost always better to just take the hit and use the saved die on your next turn. Still some really cool ideas here though.