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Chimera Station
60m - 90m
2 - 4 Players
Ages 13+
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
52.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Abysmul
Amazing worker placement with variable worker abilities, all with a fun theme and great art. I really love this game, an instant favorite.
bigchief
This one surprised me. I had passed over it due to the box art. I'm glad I went back to give it a try. It's a tense worker placement game with a unique mechanism at its core. You are able to modify your workers to grow their abilities throughout the game. The deluxe version is very nice with metal coins and large wooden food tokens.
BrunoDeVries
Opinion after one play: It looks cute and seems a nice concept; upgrading your workers with all kinds of options. At first the game feels a bit constricted, while on the last turn there are so many options I asked myself whether I actually influenced the situation I got myself in. It looks like planning your turns is more of a premise than it actually is. But maybe I should play it again to better asses that. But I won't think this game is going to hit the table anytime soon anymore.