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Chimera Station
60m - 90m
2 - 4 Players
Ages 13+
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
52.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Acpudman
Slightly under rated. One problem is all you do is look to try to get the most points which can drag the game slightly
bbkoene
This original concept starts fast and there's not much going round in the beginning but near the end the possibilities become wide.and interesting.
bcnevan
Chimera Station is an approachable mash-up of tile placement and worker placement. It also brings a few other twists/gimmicks to its package. The modding of workers and availability of action combinations make for a satisfying experience that can be enjoyed (and understood) by a wide swath of players. Taking place over 5 rounds, the game exhibits a pretty good arc as you're able to build up to some large point explosions. There's a good mix of tactics and strategy at play during the rounds, though the strategy is more present when you play with the B-side of the player mats. The tile-laying and displacements allow for positive interaction between the players. There's still plenty of room to play spoiler by building certain tiles and maintaining the first player marker. The rulebook does leave you with some questions. Also, if you compare Chimera Station to other broadly similar hybrid-style games--like Manhattan Project: Energy Empire (worker placement and emerging action combinations); Carson City (central board tile placement and worker placement); Troyes ("worker" placement and emerging actions); and Ginkgopolis (tile placement)--Chimera Station feels the least strategic out of that bunch. Chimera Station seems to lean more towards allowing the players to experience the chaos of the emerging combinations than other similar hybrid-style games. Though those games are heavier to varying degrees and, aside from Ginkgopolis, play a bit longer and are a bit less approachable than Chimera Station. Perhaps a good comparison is Lords of Waterdeep with the Skullport module added in. Compared to that game, Chimera Station plays in a bit less time and feels more engaging through its action combinations. LoW: Skullport, though, provides a bit more room for subterfuge between the players due to the hidden faction and intrigue cards.