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Dragon Farkle
30m
2 - 5 Players
Ages 13+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
27.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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GarfieldKlon
46 Push your luck with dice rolling. With 5 players the downtime could be too much. Maybe better with 3-4 players. [c] Theme: :star::star::nostar::nostar::nostar: [size=7]Slay the dragon[/size] Gameplay: :star::star::star::nostar::nostar: [size=7]Dice rolling with some special powers[/size] Interaction: :star::star::nostar::nostar::nostar: [size=7]Fight your opponents[/size] Artwork: :star::star::star::nostar::nostar: [size=7]Nice illustrations[/size] Luck: :star::star::star::star::star: [size=7]Push your luck[/size] Strategy: :star::nostar::nostar::nostar::nostar: [size=7]Alsmost none[/size] Components: :star::star::nostar::nostar::nostar: [size=7]Nothing special[/size] Play duration: :star::star::star::nostar::nostar: [size=7]Depends on the luck of each one...[/size] Easy to teach: :star::star::star::nostar::nostar: [size=7]The farkle rules are somehow complicate to remember[/size] Setup time: :star::star::star::star::nostar: [size=7]Very fast[/size] No downtime: :star::star::nostar::nostar::nostar: [size=7]Downtime can be too much and you can't do anything on the other's turn[/size] [/c]
LoopyWolf
This is more or less purely a gambling game, without much actual gamble involved. I’ll keep this because it was a present from one of my best friends, but I would not otherwise. If it had more possibility for catastrophic fail, and a few real nasty “screw your opponent” cards, I think it would be vastly improved. It is a gateway-level game, perhaps suitable for the one game non-gamers had on their coffee table. Note: we are considering a house-rule of "two pair is a Farkle" to improve it!
Cheryllion
Just a cute dice rolling game. I didn't understand how to play it at first but that was because I didn't know how to play Farkle. So I played Farkle a couple of times and then this one clicked into place much more easily. So there's something missing in the directions. It can get a little confusing at times, especially in combat. Against other players. But we found that we didn't do that very much at all.