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Tigris & Euphrates
90m - 90m
2 - 4 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Ancient
65.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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adamolanna
giocata la versione su iPad, ho fatto fatica a vincere anche lì. So che è un gioco famoso, per molto tempo è stato considerato tra i migliori per cui mi piacerebbe averlo anche in scatola
adebisi
I like the rule, that you can't just concentrate on one thing but your final score is determined by the weakest link of your team. The game also plays relatively fast. The only bigger complaint is about the graphics. The board and the tiles simply look boring.
Actherion
Simple rules make this an easy game to introduce new players, but the strategy can be subtle. Limited actions make the game run smoothly, yet not so limited as to deny interesting decisions. However, despite how well-crafted the game is, I don't find much desire to bring this to the table. It may just be a problem with my play group, who I feel are a bit passive with this game, but even the more interactive sessions feel a bit dry and underwhelming. I definitely love the victory point system and the fact that your points are hidden. Update (12/07): After gently pushing my group in a more aggresive direction, the game became much more interesting and fun. 7->8