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Human Punishment: Social Deduction 2.0
15m - 90m
2 - 5 Players
Ages 10+
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Deduction
Spies/Secret Agents
21.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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balticsea
This game is unbalanced and unfair! Guess it is..., it must be..., but who cares!? It is a game with lots of twists and turns and lots of philosophical questions like: Who are you, who am I, what can I be when I live long enough...??? This is one of my favorite social deductions games und it plays well with all number of players. The "post-apo" theme suits it well...
4ndrewcol3
I enjoyed it very much. It was the dark theme and feel of the game that made it interesting to me and I liked all the crazy things that could happen. I feel like this is a "story" or "narrative" game done in a "social deduction" kind of way. This is very unique. If you prioritize the experience and atmosphere in your game rather than just a winning strategy, you'll probably like this game.
Andy Parsons
If 2.0 represents the evolution of social deduction then I'm glad to be a dinosaur. Each player character is made up of three elements that together determine whether you are human, machine or outlaw. The "deduction" consists of peeking at those elements and watching who points a gun at whom. While the humans win by killing all machines and vice versa, the outlaws can only win by killing both other factions. How is that balanced? Throw in a bunch of lucky program cards to wildly randomise things and this game is firing nothing but blanks. The artwork is decent and production quality is good.