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Kill Shakespeare
120m - 180m
2 - 4 Players
Ages 13+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
In games with a trading mechanic, the players can exchange game items between each other.
Trading
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
54.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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SeerMagic
:soblue: Some of the worse components ever :soblue: Terrible rulebook :soblue: Little artwork :soblue: Bland gameplay :soblue: Semi Coop fails with bidding mechanics
Dreekenkorin
My first play with some friends who received their kickstarter game. First, I have to mention that they added themselves wooden meeples and cubes and provided for everyone hand-outs with descriptions of the cards and different actions (coming from the developpers/boardgamegeek?). The wooden meeples and cubes improve the look and feel of the game. It seems that the hand-outs also provide some additional and necessary information which seem to be missing from the rulebook. Second, I know very little of the background (I don’t know the story or comic book). Play: When my friends were explaining the game, I have to say that at a certain moment I was lost (too many rules and exceptions). It seemed that everything was negative for the players and that the game would end soon (no one would win). But when we started playing the game (with 4 players), it went smoothly. The different special abilities of the characters allow everybody to play a different way. We had somebody who was doing a lot of combat, somebody else was going for a lot of missions, I was going for a bit of everything (I had the pirate lady, which could move everywhere she wanted for a single time-slot) and the fourth player was leaving influence/soldiers everywhere he could. We played rather friendly (which is rather an exception) as we traded a lot in the spirit of a team game (e.g. when we needed to discard 1 axe/army and only had a card with 3 axes/armies, we tried to trade with somebody who had 1 so that the team became stronger). When we were performing missions which needed 2 people, mostly the last one on the points track got the honor (2 points and an action card also). This had the effect that the everybody gained points in an equal measure. But in the end one of us really gained a lot of points by having a good combination to provide movement without loosing to much time which allowed him to be present at all the critical times. The last round, almost all missions were related to one area (as we had conquered all the areas except 2 at that time), I was not able to perform any missions anymore, so I decided to conquer that specific area which meant that all the missions become void. This allowed me prevent the others from gaining more points (It didn’t allow me to win though…) It was a really enjoyable game. The mechanics are really well balanced (which I expected from the developpers of Yedo). I found it interesting that the counters you have (time: in total 30 days?) you need them to bid to prevent the (always bad) event to happen, bid for player order, bid for military cards, bid for scrolls… But you also need them to improve your health (to allow you to travel more) and you need to save some time for certain missions…. Choices, choices, choices. The opportunity cost, I like it.
ferg0013
The rule book for this game is horrible. The game itself seems like it could be really fun. Has some cool blind bidding mechanics in it, but the rules and player aids are so convoluted that it almost makes the game unplayable. It doesn't make me want to play it again.