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Heir to the Pharaoh
45m - 60m
2 - 2 Players
Ages 10+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Ancient
Animals
57.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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karlhanf
I was excited by the concepts, but then rather disappointed by the game. I had fun but won't seek to play again. My gripes, for what they're worth: (a) The game didn't have a lot of story arc -- what arc it did have is from the accumulation of monuments on the main board. And so 8 rounds started to seem a little repetitive. (b) I was surprised that only 1/3 of the mechanics and less than 1/3 of the points are from those monuments; the others are from a salad of a few other ways. (c) I love auction games! And yes, a 2-player auction can be great (like Traumfabrik / Hollywood Blockbuster or Ra). This game uses blind bids, which I like, but 8*6=48 blind bids was too many and too repetitive for my taste. Very nice art!
bpierce72
Looks like a semi-interesting 2 player auction game. The ancient egypt theme and art look nice, but is there too much going on for such a light game?
Andy Parsons
A point salad in which the favours of six gods get you those points. Each round, the gods' favours are auctioned in random order. The players start with identical decks of bidding cards, but pass their spent cards to their opponent, so those decks quickly become asymmetrical. That passing mechanism provides a powerful incentive to buy things as cheaply as possible. The game plays over eight rounds in which you are bidding for those same six gods. The changing values of the things they offer to one or both players mean that each round is not a straight repetition of the last. All the same, this game outstays its welcome, lacking that spark to keep me engaged. Beyond that, I wasn't fond of the animal magic cards that frequently bend the rules of auctions (low card wins, reveal opponent's bid and change yours, that sort of thing). There is enough uncertainty in the auctions without adding a dose of chaos. Production quality of my retail edition is good. I do like Eagle's lidded storage trays. While the cat and dog illustrations are cute, the deep orange, yellow and blue of nearly everything was hard on these eyes. The rules are poorly written; as others have commented, you will need to walk through a round or two before they click.