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October 1888: During the construction of the Metropolitan Police headquarters near Whitehall, which would later be known as Scotland Yard, the remains of a body were found. In September, a severed arm had already been discovered in the muddy shore of the River Thames.
There is another murderer roaming the streets of London in Whitehall, amusing himself by spreading the pieces of a poor woman around Whitehall, like some kind of macabre treasure hunt. The identity of this monster and his unfortunate victim are a mystery, the Whitehall Mystery.
Ages | 13+ |
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Players | 2 Players, 3 Players, 4 Players |
Play Time | 45m – 60m |
Designer | Gabriele Mari, Gianluca Santopietro |
Mechanics | Hidden Movement, Team-Based Game, Point to Point Movement, Secret Unit Deployment |
Theme | Bluffing, Deduction, Memory, Murder/Mystery |
Publisher | Sir Chester Cobblepot, Stratelibri, Edge Entertainment, Fantasy Flight Games, Galakta, Giochi Uniti, Heidelberger Spieleverlag, Korea Boardgames co., Ltd. |
ajewo
Scotland Yard-like hidden movement deduction team game. Similar games: * Scotland Yard * Clue: The Great Museum Caper
adamredwoods
1 play / 4 players LIKE: I liked the map element and trying to think of how to effectively use the locations. DISLIKE: Some turns there didn't seem much to be going on. A bit lighter of a game with less decisions than Fury of Dracula. OVERALL: Not bad, probably more tension playing as Jack. This is a family-level weight game.
Alexredshoes
A really nicely condensed version of the hidden movement genre. The special abilities are good without breaking the game. This genre is fragile- it depends on the players being of similar abilities and even then games can end very quickly- and this game also has potential to break in this fashion. However it feels very balanced and has a nice game arc in my experience. The killer feels very powerful at the start but the balance of power shifts nicely and brings the action to a satisfying crescendo... hopefully.