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Bomarzo
45m - 60m
2 - 4 Players
Ages 12+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Mythology
36.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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NoiSe42
https://boardgamegeek.com/video/72804/bomarzo/undead-vikings-bomarzo-review Kickstarted! -> https://www.giochistarter.it/scheda.php?item=1000049&crowd=1&iddo=2da9800e2d42d4150dcb9320b164b6c0&sxtp=1
Wentu
Somehow the usual german with conversion of cubes but there is definitely something good here in the mechanics of points. I like the fact you can't get points from everything but you push with the Dragon the value of the score in which you are in the lead. Quite tense, good duration, compact in time, not overly complicated, nice graphics.
Picon
Worker-placement, very light-civ, with some engine building. The interesting mechanic of the game is the end-game scoring that is created in-game, by players assigning weights to the scoring opportunities.