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Archmage
60m - 120m
1 - 4 Players
Ages 14+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
A time track mechanism is a variable player-turn order mechanism by which the player who is last on the time track goes next. The function of this mechanism can allow a player to have multiple sequential turns due to being last after each one.
Time Track
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
49.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Ammorphalisk
Rating based on Solo play. Needs expansion to add spells variety, but I'm not sure if then it'll be good enough for what is spent.
CatoCaolan
I expected to like it on the theming alone, but then the gameplay was actually fun. Pro: The magic system feels complicated to master and easy to understand Con: There's not a lot to do on other players turns other than strategize.
evkefalas
-Premium Sleeved Kaissa (Mayday) 63x88 -Includes all replacement punch boards (one of them was faulty, and they sent all) meaning extra tiles and tokens for the base game