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Tiny Epic Kingdoms: Heroes’ Call
30m - 60m
1 - 5 Players
Ages 14+
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Medieval
27.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
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Thematic
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Aldrenean
Takes a mediocre game and makes it actually quite fun. The original TEK tended to discourage war in anything but 2p games, as the combatants hurt themselves more than anyone not involved. With Heroes' Call, however, war is a much more common occurrence, thanks mostly to the war towers that get placed on the map and have to be protected if you don't want your tower knocked down. The other new mechanisms are nice but really it's mostly about those towers.
JavaJoe96
Kickstarter Project http://kck.st/1Lp8Z73 - Backed: 06/23/2015 - Funded: 07/14/2015 - Pledge Level: Pledge $24 or more: "1x DELUXE TINY EPIC KINGDOMS HEROES' CALL This package includes the Kickstarter Limited Exclusive* deluxe content! This package also includes the Premium Print 'N Play and the PDF Art Collection. Includes ALL Stretch Goals Shipping: US-$2, Canada-$9, World-$12" - Payment: $26 - Survey: 08/12/2015 pledgemanager - Projected Delivery: 02/2016 - Shipped: 03/14/2016 Status: SHIPPED TO BACKERS + $10 1st to 2nd upgrade kit
dran
First impression: The new tower mechanic makes it more difficult to win by tower. The playtime has increased.