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Infamy
60m - 60m
2 - 4 Players
Ages 13+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
47.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Ieosshua
An euro with a well implemented theme. Engine building and resource management mechanism mixed with bidding and take-that makes the infamy a real thing in the game. Definitely one that needs to be played at least once and if you like the theme as much as I do then it could be an underrated gem.
Andy Parsons
Chris Farrell makes an interesting comparison between Infamy and Lords of Waterdeep in his comments. At heart both games are euros that conceal their identity beneath an ameritrashy gloss. Both add levels of screwage not commonly seen in euros. Infamy gives us crime syndicates on Mars indulging in sabotage, theft and action denial. This is kept at a tolerable level for my taste, but will upset those who prefer their games multi-player solitaire. Central to Infamy is an auction of contacts - characters who bring special abilities or resources. Infamy's auctions do several interesting things. The first is that every time you make a bid or increase one you have to pay a fee. That encourages players to bid what they think the contact is worth straight away, rather than upping their bid in increments. The second is that you can enter or re-enter the bidding after passing. Hence, early in an auction players may wait for someone else to show their hand. This works rather well with the pay to bid mechanic. Finally, everyone has a set of bidding chips that must last two turns. Overbidding in the first turn can leave you financially embarrassed when that essential contact turns up in the second. To its auctions, Infamy adds a little worker placement and some recipe completion (aka missions). Turns are quick and there is the auction game virtue of little downtime. It gives you plenty to think about. In terms of strategic options, Infamy feels a little weak. There are two kinds of victory point, infamy and reputation. Your strategic decision is to focus on one or the other. You will need to make that decision early and stick with it, for better or worse. Production quality is very good. The artwork is suitably dark and cyberpunky.
Kaermo
Infamy is a game that was almost criminally overlooked and I can't really see why. The cyberpunk theme is very cool and well implemented, the artwork is cool, the pay-to-play mechanism makes auctions short and tense, there's a lot of competition in the game... Infamy is a great game. I'm happy to have it in my collection and it's there to stay.