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“You are Kalia Lavel. You’ve always wanted to fight crime like your famous ancestors, so you joined the elite BelCor forces. They turned you into a highly trained cyber-agent, but it didn’t take you long to figure out that your bosses cared much more about their profit than about justice for ordinary people. You turned in your badge and now you live in a tiny apartment in a bad neighborhood, stripped of most of your cybernetic implants. It doesn’t matter though, as you can finally do what a Lavel is meant to do: solve crimes and help those who can’t count on anyone else in this merciless world.”
In the new Chronicles of Crime: 2400 standalone game you can use all the latest technology to solve crimes. Your pet Cyber-Raven can analyze evidence and search the web to find information on suspects. During the course of a scenario, you may also obtain cybernetic implants that would increase your abilities. Super-senses that help you find evidence on the crime scene? A tomograph to quickly check the person you’re talking to for cyber enhancements? Or maybe a zapper to quickly neutralize any electronic device? The future is full of useful stuff!
Be careful though, as the technology is not always on your side! Is the character you’re talking to a human or an android? Who’s hiding behind the avatars you meet in the virtual cyberspace locations? The struggle between criminals and detectives is millennia old, but at the beginning of the 25th century, it’s been taken to a whole new level.
Welcome to Paris in the year 2400! Technology has taken a giant leap forward: androids, indistinguishable from humans, walk the streets, and having cybernetic implants has slowly become the norm. Artificial intelligence plays a major role in everyone’s daily life and, for many, Cyberspace has become a world as important as the real one.
The landscape of Paris is now dominated by a gargantuan translucent Dome covering half a district. Under it, there’s a private city on its own, created and ruled by BelCor. Only the rich and privileged can live there and enjoy comfortable houses, unlimited access to water, clean air and controlled temperature.
Uneven access to new technologies, and a host of other inequalities, fuel social unrest which often turns into open violence. Paris has become a popular destination for people from regions that suffered catastrophic droughts, epidemics, and wars. It isn’t, however, a promised land, but a merciless world where the constant fight for influence takes place on every level, from big international corporations, through political extremist groups to ordinary street gangs.
Part of Chronicles of Crime – The Millennium Series
Chronicles of Crime is back with a range of games called “The Millennium Series”. Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.
-description from publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 60m – 90m |
Designer | Wojciech Grajkowski, David Cicurel |
Mechanics | Cooperative Game, Scenario / Mission / Campaign Game, Storytelling, Variable Player Powers |
Theme | Deduction, Murder/Mystery, Science Fiction, Adventure |
Publisher | Corax Games, Lucky Duck Games |
cfarrell
I’ve enjoyed the original, 1400, and Noir quite a lot, but this entry in the series doesn’t seem as strong. The various flavor additions to the app for the cyberpunk setting are great, and I love the colors and the art and the ambiance. But the writing in the main 3-parter just is not very good, unlike all the other Chronicles of Crime products I’ve played. A lot of getting let around by the nose by NPCs giving you exposition dumps, and not much in the way of a trail of clues or many pieces for the players to put together on their own. I found them ok but nowhere near as good as 1400 or Noir. So I’d start with those other products, unless you are a huge William Gibson fan and the setting is going to carry you on its own.
bltseattle
Engaging and brainy, easy to get into play. Found a near mint used copy. A fun play sitting outside on the porch.
1arska
It is safe Chronicles of Crime experience like its predecessor, with its theme and some twists like technology gears and cyberspace.