Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
LCG
Add to Wishlist
Lord of the Rings: The Dead Marshes
Expansion of:
The Lord of the Rings: The Card Game
60m - 60m
1 - 2 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
14.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
AdmiralACF
The penultimate pack of the Mirkwood cycle, the Dead Marshes was one of the more difficult quests of its cycle, though it has not held up particularly well and is rather easy with today's card pool. At the time, the escape tests that required extra willpower was a challenge, resulting in the first time anyone ever thought that putting Unexpected Courage on Eowyn would be a good idea. As willpower has become easier to come by, this quest has become easier to defeat, and its big enemy, the Giant Marsh Worm, is quite puny by today's standards. The quest also suffers from the fact that if you lost Gollum and he got shuffled into the encounter deck, the quest became a boring slog to find him, and god help you if he turned up as a shadow card. This almost created a situation where losing him into the encounter deck became a de facto loss. This problem was rectified in the Nightmare version of the quest, as was the issue of the quest's difficulty level, so experienced players might want to go straight to that version and ignore the standard mode. As far as player cards, this one has several solid staples, as well as a few coasters. But the main reason to pick up this pack is the hero, Boromir, who is arguably the best Tactics hero, if not the best hero in the game period, even to this day. He's worth the admission alone and significantly boosts the rating of this pack.
Anemelos
The fifth expansion pack for Lord of the Rings. The extra cards are a welcomed addition as always. The new quest is not that hard. Just make sure that Gollum will not escape you cause if he does it is nearly impossible to find him again in the swamps. Sneaky Gollum.
birdbrain
It doesn't make much sense to rank a single scenario above the game itself, but this is one of the best scenarios we have played. It is challenging, but winnable and very thematic. You find yourself willing to play this scenario over again which is what you want from these expansions. Of course, we play with the "if gollum isn't in the staging area, then escape attempts are ignored" house rule.