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Lord of the Rings: The Land of Shadow
Expansion of:
The Lord of the Rings: The Card Game
30m - 90m
1 - 2 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
29.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Stephan Valkyser
This box has a very strong implementation of the original Tolkien theme. I really like how the Gollum/Smeagol switches are simulated in the first scenario. And how the Ambush on the Southeners is simulated in the second scenario. The third scenario, however, is quite easy and pretty boring.
gar0u
I may be stuck here... Love the theme and game mechanics, but the scenario power creep seems out of control--or I am just really bad at deck building.
sirale
Between the inferior artwork, the questionable simulation value, and the link with the narrative more and more stretched in campaign mode (no change of characters in this one, other than Frodo that retakes his place as the shared hero instead of Aragorn...same chaps from Helm's Deep are helping Frodo get into Mordor), I find myself, somewhat strangely, more drawn to the standard adventure cycles than the saga expansions. Still alright, I guess.