Escape Tales: Low Memory
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Escape Tales: Low Memory is a story driven escape room in card game form, with immersive exploration, no time limits when solving puzzles, and a collection of tough choices that will captivate and draw you deeply into a riveting story of a cyberpunk future. Low Memory is the next title in the Escape Tales product line — a standalone story that can be played and enjoyed without previous ownership of or familiarity with Escape Tales: The Awakening. All you need for a full, satisfying, narrative, and challenging experience is already here!
It is the year 2060. Elizabeth is saying goodbye to her husband. They are going on a family trip, but Elizabeth must first finish a research project, so she promises to catch up with him later. A moment later, she watches her husband’s autonomous vehicle leaving the driveway, her thoughts already drawn towards her work. Another normal day — at least that is what Elizabeth believes.
The following morning, Elizabeth wakes up on her sofa. She is having a terrible headache and her home is trashed — turned upside down as if there had been a break-in. Although she keeps trying, she is unable to recall anything after the moment she left work the evening before. Elizabeth decides to use the memory scanner. It is the perfect tool for the situation! However, every technological advancement comes at a price…
In Escape Tales: Low Memory, players will delve into the stories of three characters and will uncover — step by step — the plot that connects them all. Prepare for three gripping story lines coupled with a healthy dose of plot twists. Escape Tales: Low Memory holds numerous surprises in store!
What this new game brings to the line:
More cards with even more riddles!
Three stories, one plot: become three different characters and experience the main plot from three different perspectives to make the right call at the end of the game.
Each story changes the gameplay: switching characters not only brings a new and different perspective but also changes the way locations are explored.
Content warning: suicide
Ages | 16+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 360m – 540m |
Designer | Bartosz Idzikowski, Jakub Caban |
Mechanics | Cooperative Game |
Theme | Card Game, Deduction, Puzzle, Science Fiction |
Publisher | Board&Dice, Delight, Fractal Juegos, KOSMOS, Lockme, Ludofy Creative, MS Edizioni, Pixie Games, Tcg Factory, White Goblin Games, Portal Games |
darthmoeder
A Minority Report inspired Choose Your Own Escape game that was surprisingly even better than the very good dark occult themed The Awakening. The Escape Tales series is great for anyone who loves untimed puzzle solving, interactive stories, and The X-Files. Just like when we played The Awakening, we ended up with a conclusion that was not a great outcome for our protagonist, however, it was a good ending for all of humanity. Maybe we will get the best ending next time, but until then, like a good book, Low Memory will wait on our shelf until the mood strikes to pick it up again. End of Game: P323 (03/22/24)
Cleanbulk
1-2 players (best 2), 360-540 minutes, medium heavy, cooperative puzzle game. Three stories (2-3h each), one plot: become three different characters and experience the main plot from three different perspectives to make the right call at the end of the game. Each story changes the gameplay: switching characters not only brings a new and different perspective but also changes the way locations are explored.
CrumpledFish
This was a bit of a step down from the first game in the series. The story was still good--much better than any other escape game series I have played--and some of the puzzles were good, but unfortunately, we found some of the puzzles were just plain bad. I think there were 2 that we had to look at the answer, and even then, we couldn't understand the logic. Looking at the BGG forums, it appears we weren't the only ones that had this sort of problem. I've already bough the third game in the series since the first one is still one of the better escape room games I have played. That said, I hope it is much more like The Awakening and much less like Low Memory. Lest I be all negative, there were two bright spots. First, I found the technique of following three separate stories that eventually tied together to be intriguing. Second, the story had a much more satisfying conclusion than the first game, which was nothing but miserable endings.