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Trismegistus: The Ultimate Formula
90m - 120m
1 - 4 Players
Ages 14+
In Action Point (AP) Allowance System games, each player is allotted a certain amount of points per round. These points can be spent on available actions, until the player does not have enough remaining to "purchase" any more actions.
Action Point Allowance System
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
39.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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alphaamigo
Edit. I bought it. Good game. I'm a big fan of these type of games, where you have to think about the reactions the all of your actions. I would play this anytime, but I don't think I'd buy it. I would never get it to the table in groups I organize.
agentpatman
the main problem of this game is the rules. There's a chart of symbols with no explanation of each card or how they modify the symbols and what they mean. The rules are ambiguous in places and not clear answers on BGG. The game itself is very tight and very punishing. You can only select 9 dice throughout the whole game and you'll need much more than that to pull off interesting things. So you more or less design a strategy around picking up bonuses that allow you to follow another players turn, modify your dice, etc to fill in the gaps. You might be unlucky with card drafts and point cards being divergent strategies. The transmutation is the focus of the game and trying to figure out the most optimal path to produce what you need. Because of the tightness this is very challenging and feels like one large math problem. It's definitely a game you need to be in the mood for and lots of focus as you are very limited on mistakes. However if your timing is right then it can be fairly rewarding to pull off big moves and there is limited luck outside the draft and initial dice rolls.
Akupro
Heavy euro that needs a 1st play just to learn the board and iconography, a 2nd play to figure out how to do some cool combos and then after the 3rd play you can start planning for long term strategies that will let you score over 150 points. I love how many ways there are to perform cool combos using your own turn but also copying another player dice to your advantage righter after they're done doing their action. Best game from 2019. ======================================================== Euro duro que necesita una primera partida solo para aprenderte el tablero y la simbología, una segunda partida para averiguar como se hacen los combos guapos y entonces a partir de la tercera es cuando puedes empezar a planear estrategias a largo plazo que te permitirán acabar por encima de los 150 puntos. Me encanta que haya tantas vías por donde tirar, no es el típico juego que hay una estrategia claramente superior a las demás y tienes que jugar a eso si o si. Para mi el mejor juego de 2019.