Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Underwater Cities
80m - 150m
1 - 4 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Nautical
39.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
ajax013
+ Multi-use cards combined with the color-specific spaces make for a bunch of tactical considerations on each and every turn; Deciding on your larger strategic options such as what facilities to build for your cities adds in that extra layer that I enjoy. - I'm not even sure what it is, but this game doesn't grab me the same way that other tableau builder games have before... I think I need to play it more to see if that feeling stays or goes away. Why it's previously-owned: My expectations were a bit too high going into this one... the game was solid, but just didn't hit on the theme as much as I thought it was going to.
4Corners
"Worker placement" game with an interesting twist and a fairly original and interesting theme. The game is about building an underwater city/civilization, which is similar to terraforming say Mars. It plays 2-4 players (but really it's best with 2 I think, you even run out of almost all of the components with 4 players, ridiculous). There are 3 eras, during each era, you always have a hand of 3 cards, and on your turn you play a card while simultaneously selecting an action space. The twist here is that there are 3 colours of action spaces (yellow, red, green) and the same corresponding card colours. If your card colour matches the space, you get to activate the card, which is ideal as you get much more out of your turn. You can always use a space, but if the card colour doesn't match, the card is meaningless. This provides interesting turn angst, as you will sometimes choose a sub-optimal action in order to trigger a card or vice versa. You are trying to continuously build up your city (build your engine) as at the end of each era, your city will generate resources for you (and possibly points). Each player has a player mat on which to build their city (the original game came with flimsy cardstock, but the expansion greatly fixes this), and there are some minor asymmetric aspects to their player board such as small one time bonuses and bonus and scoring tiles that trigger if you build to them. There a huge amount of cards, with iconography that is fine once you get used to it, as the text is very small to read. The game is generally easy to play and learn and length isn't too bad. A fine game overall definitely one for fans of games like Terraforming Mars. Own the [boardgame=276104]New Discoveries[/boardgame] expansion and the [boardgame=263920]Biodome promo[/boardgame], [boardgame=323114]Cooper & Flexible Friend[/boardgame], [boardgame=359053]Building Box[/boardgame], and [boardgame=392844]mini-expansion[/boardgame] promos.
aaron182
What a classic. Great worker placement and building that actual tableau of the city is so cool. Getting the bonus upgrades and chains is really fun too. I love this game and while the solo is generic, still very fun. Love it. And I've gotten all the deluxe components to make it really fun and tactile.