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Terminator Genisys: Rise of the Resistance
90m - 120m
1 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Miniatures
Movies / TV / Radio theme
75.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Herzer
Además de las erratas corregidas y enviadas por GenX Games, se han encontrado bastantes más: https://labsk.net/index.php?topic=241390.0 Top de juego solitario, donde se recomiendan 2-3 jugadores en solitario
Maitreya
Initial thoughts after 2 plays (Rating 7.5): -Very straightforward to play. -Love how the enemies activation is tied to individual players. Adds a little bit extra you have to think about, as you decide which hero should go next. -I was originally attracted to this game due to the dice allocation. This is the one thing that makes this game feel a bit unique. Otherwise, it's your standard coop dungeon crawl game. This will definitely get some more plays, but I only expect my rating to go up a tiny bit more (maybe max out at 8-8.5). It's a pretty standard (and straightforward) dungeon crawl game. Will be competing for table time with Gears of War and DOOM (2016). Both of those are a tad bit more enjoyable to me due to the card play. This could become the game I use as an intro to dungeon crawls since the complexity is low and everything is visible to the whole table. Updated to an 8 after 5 plays: I'm loving how straightforward this is to play (especially the AI for the enemies), but still has some tactical depth to it. It's a tad bit simpler to play (and easier to win!) than Gears of War so this will get pulled out when we a light tactical, skirmish-y coop game.
ajewo
Fully cooperative tactical dungeon crawler with dice placement. The dice mechanic for each player is not too complex and is somehow similar to the demon player in Claustrophobia. On a player's turn, the player rolls 4 dice and allocates them to different abilities for that turn like movement, attacking, interacting with the board, healing, or special powers. Weapons have slots for dice allocation, some with special bonuses that can be applied for specific die rolls. What makes it special? * Terminator theme * Dice placement to plan actions * Initiative system (enemies allocated to players and defeated enemies queue up for respawn) Pros: # Artwork is good (clear map tiles) + Theme (Terminator theme is quite rare for board games) + Unkillable T-1000 + 4 human characters with slightly different abilities but will play differently with different weapons and upgrades + Initiative system: enemies are associated by colored rings to a particular player, these enemies will be activated after that player's turn. The human team decides which player goes next. + Defeated enemies respawn in a certain FIFO order queue (first in, first out) + Scenario-based with good AI + Waypoint system: as soon as a player enters a new section with a wapyoint token, a random story event is triggered (however, can be exploited by the players by positioning first until triggering it) + Modular board (double sided tiles) + Simple dice-based combat with cover (obstacles on the map) and endless, random swarming enemies + Streamlined turn: allocated 4 dice, do actions, spawn enemies, next player + Easy to learn and to teach + Rules are well written (however, some rules are written on reference cards) Neutrals: # Language dependent (text on cards, character boards, scenarios) # Solo mode # Players can revive other players (no player elimination) # Variable difficulty options # Luck of the roll: before dice allocation, combat, enemy spawning (the latter may be the most swingy) # Luck of the draw: new equipment cards # Cooperative: Splitting up is not a good idea # Set-up is okay, pictures in the scenario book could be bigger # Expansion Terminator Genisys: Fall of Skynet adds more variety and a mission generator # Components (a bit bendy miniatures, some reported damaged miniatures, warped card boards) Cons: - Diversity of enemies is small (replayability of individual missions) - Abilities and player interaction could be more deep / complex - Decision-making for high and low valued dice could have been stronger. In general, the higher the die value, the better. Similar games: * Zombicide (swarming enemies, heavy dice rolling) * Gears of War