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Swordcrafters
20m - 30m
1 - 5 Players
Ages 6+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Fantasy
33.00
€
Original price was: 33.00€.
27.00
€
Current price is: 27.00€.
30 day low:
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Kickstarter – Gamefound
Board Games
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Family and Children
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Thematic
Ελληνικα Παιχνιδια
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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arehberg
Game designer here. Swordcrafters packs a surprising amount of strategy into a tight game that's quick to learn. It rewards players that can think ahead in 3D to assemble your sword, yet can stay competitive with resource acquisition. The set collection is the core, the splitting mechanic is a unique take on resource division and drafting, and the sword building is just straight fun and imaginative. It can be played competitively ages 6-8+ or even just as a fun sword building exercise for kids 4+. Going by the ratings system provided on BGG, I will always enjoy playing! I'm even making a jumbo version in my garage for Gen Con 2018!
jgoyes
2021-10-29 Initial Rating: 4.0 (October 2021) Swordcrafters is another game I don´t remember buying lol, but my gaming system said I had to play it this month so I did. After having played the game, I can say it pleasantly surprised me, but it is still not a game for me. Swordcrafter´s rules are very easy to teach, you can do it under 4 minutes. Playtime is around 50 minutes. The game´s components are good and when you assemble your sword it looks great, however, I´m worried about component degradation. To assemble the sword you must slide cardboard tiles into plastic framses and this doesn’t go lightly, sometimes you must really push to move the cardboard tile. This is a dealbreaker for me as I can´t stand component degradation. Perhaps it would have been better to have something Lego-like to assemble the swords but I imagine that would be much more expensive. The art is ok. The theme is very thin. You don’t really feel it through the game. Gameplay is very straightforward but fun. Each turn, a player must cut the available gems in 2, that´s it, where there were only 1 group of gems now there must be 2 groups, then players, it turn order must choose a group of gems and they must assemble them into the sword. So the game is all in the cuts. You want to have the longest sword and all other VPs come from variable goal cards (like having the most red gems etc.). Forging the sword itself adds a little spatial puzzle and I like it. The game is fun and simple. Best with 4 players. The replay value seems high as there are several goal cards. Bottom line, I was pleasantly surprised by Swordcrafters. It offers straightforward decisions but the sword itself is very cool. I already sold my copy of the game but I would play it again if requested. I think the game´s components will degrade quickly which is why I never considered keeping the game, but Swordcrafters is a novel game. Without the sword itself I wouldn't like the game this much. Current Rating: 5.0
ryanthewired
Initial rating (8/2020): 7.0 Eye-catching table presence. Tactile gameplay. Easy to get into. Takes a game to wrap your head around the strategy, getting the right amount of tiles to continue your sets without messing them up. Would like to try the advanced goals.