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Of Dreams and Shadows
120m - 180m
2 - 5 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Fantasy
Horror
52.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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KisaKisaKi
I played a demo of this game at SPIEL 2016. I absolutely loved the artwork and the general setting of exploring a fantasy world together. Hope it will be available for the European market soon!
nelouque
Hard to say that there is a lot of strategy but the narrative and immersion is really good. Dark and desperate is the feeling that was conveyed. The decisions were tough and you can't always do what you think is right - there is very real risk that any situation could be your heroes undoing. House ruled that any ones rolled by the heroes could be rerolled once. That helped give me just a little bit of an edge to win in situations where I was doomed (and thus game over).
Jordanonfire
Rating based on a single play-through. Plays very similar to Eldritch Horror on a more compact game board - every player has an action/move phase, then has a combat phase, then has each player enacts a scenario (draws and has another player read aloud), then the group experiences an event (i.e. Mythos phase from Eldritch), and then you repeat. However, unlike in Eldritch, where you are trying to prevent (and usually failing!) the Big Bad from arriving, in Of Dreams & Shadows the Big Bad will always show their face and you will always confront them. Of Dreams & Shadows plays as I described above for five turns over a first act, and then switches to a compressed Act 2 for five turns where you no longer complete scenarios or events. I think I'll always prefer the theme in Eldritch to this game, but the art style and quality in Of Dreams & Shadows is absolutely great. The component quality is top-notch. The cards are all appropriately sized, with many of the cards being much bigger than you normally see - both a good thing (more fun story text for scenarios, easier reading) and a bad thing (much more table-space required). Sometimes it can get a little fiddly trying to find the standees for monsters that spawn. Especially since there are 25+ different monsters and each are "owned" by one of the three main baddies - but you'll often spawn monsters belonging to one of the two bosses you are not playing against, so you'll always need to keep all components on-hand. The rules are very thorough, but in a few circumstances I had to keep referring back just to make certain we were playing correctly (this was the first play for all five of us). One example of confusion: If a boss has seven monsters associated with them, they'll have seven cards, one for each monster. However, there are duplicate standees for every monster - meaning multiples of each monster can spawn. But damage is permanent and fights may end without a monster being defeated. So it becomes confusing on the intended method of tracking damage (answer: however you find convenient - to their credit I believe the game developer has already acknowledged this "issue" on BGG forums). One particular spell seems *extremely* OP. Or rather, essential. Without it, spell-casters seem to be much weaker than their counterparts and fights in general are much more difficult. Considering a house-rule to making spells a "tap" card similar to the feats you can acquire in the game. Definitely plan on playing again... but as a huge fan of Eldritch Horror there isn't enough that's different to keep me coming back to Of Dreams & Shadows if my friends suggest Eldritch.