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Green Deal
60m - 90m
2 - 5 Players
Ages 10+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
25.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Bags
Dice
Sleeves
Sapphire Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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duuuking
I had the opportunity to play it some weeks ago and I thought it was pretty boring; there's very little theme and too many moving parts (inelegant design). The cards for the projects all feel pretty much the same. I don't mean the artwork, but the actual content. All of them are just cards with different numbers on them; even those with different colours (environment, research, etc) work almost the same way. One would think that a company that focus more on research would be very different from one in sales, but not here. Each time you buy a project card, you will have to change your income, cash, victory points, and several other actions that I can't remember now. There are 5 players, so you will have to wait for 4 other players to slowly adjust their stuff. There's surprisingly very little interaction for this game; might have been because people started zoning out during the bookkeeping phase or when they were waiting for 4 people to adjust their income.
timbln
About me I like a variety of games, from Carcassone to El Grande, and I prefer games with a lot of interaction between the players that force you to predict what is going on in other players' minds. I know one of the game authors because we studied together at university, and had the opportunity to play early versions of the game during development as well as the final version. However, I am not in any way involved in the production, distribution, marketing, etc. of the game. As you will notice, I'm also not a native English speaker. About the game Green Deal is a new board game for 3-5 players that is currently being crowdfunded on Startnext (http://www.startnext.de/en/greendeal). It has been in development for over a year, with a lot of playtesting sessions, of which I have been able to attend as few over time. Thematically, every player adopts the role of a company CEO that has to invest in sustainable projects and products that make life better - or to devise ingenious marketing to make the company appear to do so. Game mechanics The game lasts for ten rounds. The players' order in each turn is determined by an auction mechanism, similar to El Grande. At his or her turn, a player can buy a project card, an action card, or buy an action card and take a loan. Players are restricted by their wealth (which is used both for auctions and to buy cards) and by their income (which is the change to their wealth every round). Larger projects and bigger actions usually draw down wealth and/or income, while smaller projects often boost it. Whenever you invest in a project, you also place it on a world map, which often gives you the oportunity to cooperate or compete with other players in adjacend map squares. Cooperating benefits you both - competing strengthens you and weakens the other, but who knows if he'll retaliate later in the game? The ultimate goal is to obtain victory points, for which there is a variety of ways: First, projects themselves confer points, as you invest in new company developments. Second, every turn, you can pay dividends to shareholders if yo so choose. Two times in the game, there is a sustainability rating where you can gain a lot of points - but you are ranked by the lowest of the four project categories you can invest in, so that it pays to be balanced. And then, there are the PR assessments, where you need to be top in one category to get most points (which favors being unbalanced) and also can influence the rating by investing in PR at an opportune moment. At the game's end, your profitability (income) is also assessed, but by itself it has a relatively minor impact on victory points. The complex interplay between the different sources for victory points is very interesting. Moreover, I have already seen that very different strategies can win the game, both those focused on the sustainability rating and those focused on PR. It really depends on adapting to the other players' strategies. In my view, a strong improvement over early versions is that you also have a reasonable chance to catch up after early losses, due mainly to the dividends mechanism (where you pay less per victory point as a poor company, even if a richer company gets more points absolutely). Final thoughts I really liked the game, and I can highly recommend it to board gamers. My only observation is that it took me quite a while to figure out all the interactions between different elements - I think yo need to play it a few times before you really grasp all the mechanics. Also, it is at the upper end of complexity for occassional gamers; you do really have to be focused on the game and think about every individual move. But that's perfectly fine for me!
Neale2006
After one play, I need to play his game again. There is a lot going on but the turns are very quick so the pace of the game is fast. Interesting mix of balancing area control the range of sustainability industry types. Looking forward to me next play. After my second play, I am really impressed with this game so I have increased my rating.