Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Sale!
Add to Wishlist
Dragonsgate College
60m - 90m
2 - 4 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
40.00
€
Original price was: 40.00€.
22.00
€
Current price is: 22.00€.
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
Pozman
Rating based on a 2-player game. Somebody warned me this is not good as a 2-player game, and I confirm this 100%. The first player who's able to put in his own dice has a huge advantage. I can see this will be more balanced with more players. So rating might go up after a 3 or 4-player game. Edit 30/11/2017: better with 4, but a tad too long. And a lot of the career tiles are also taken away, which makes it harder to get a set. So 3 is probably the sweet spot for this game. Scaling in accordance to the number of players seems to be an issue with this game.
raitoning
This game was a nightmare to set up and learn, due to poor graphic design (cluttered, messy board, tiny icons on tiles, unintuitive building tiles) and a bad rulebook (onslaught of paragraphs with tiny text, important info stuck in "tips" sections, giant pictures and diagrams of the messy gameboard, poor reading flow, and some important rules and icons go completely unexplained). Once we finally got the game going an hour and a half later, we found it was actually way less complicated than it seemed at first. The game plays fast, is a ton of fun, and has a lot of different paths to points and victory. I'm just not sure how much I'll be willing to go back to it in a few months when the memory of the rules gets fuzzy and I'll have to dig into that terrible rulebook again.
sipols
House building it matters who goes first, as those are limited count. Thus the first ones get the best houses. But elements of game felt like no point to rush it, as during the game there was so plenty of options to do it. (I feel like it should matter who goes first) Game play experience: In beginning it was exacting but in middle of game it turned kind of dull. Played the game once only as the result. Not keen on playing game again