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8bit MockUp (8ビットモックアップ) is a multiplayer solitaire game akin to Take it Easy! or Karuba as each player has an identical set of tiles and plays the same tile at the same time to their own tableau — but where each player places each tile may differ…
In more detail, each player creates their own world by connecting the landscapes on their tiles. Each player starts the game with the same starting tile in play. One player, the "Leader", shuffles their tiles face down, then removes five tiles from play without looking at them. On a turn, the Leader reveals the next tile, calls out the number on it, then everyone places that same tile somewhere in their landscape, with the adjacent edges of each pair of tiles needing to match.
When the Leader draws a tile with a red number, everyone places their piece, then starting with the player who holds the God piece (initially the Leader), everyone draws a monument tile from the center of the playing area and places it on an area in their landscape. Monuments come in three colors (while the landscapes have areas in four colors), and you use only two monuments of a color for each player in the game. After placing monuments, pass the God piece clockwise to the next player.
The game ends after everyone has placed their twenty tiles, then players score points based on the areas where they have monuments. Each non-purple edge of a tile has a half-circle on it; when two such edges are placed together, the owner of those tiles has created a "cookie" in that area. To score, you look at each area where you have a monument. If you have no half-circles in this area — that is, the area is completely enclosed — then you score 2 points for each cookie in that area. If you have any unconnected half-circles in this area, you instead score 1 point per cookie. Whoever has the most points wins!
The first edition of 8bit MockUp included tiles for 2-4 players, while the second edition included tiles for 2-5 players. You can have any number of players compete in the same game as long as you have enough sets.
•••
プレイヤーは「神さまの見習い」となり、 神さまから提示される地形を上手に繋げて、神さまが気に入る国を作ります。
このゲームはタイル配置型のパズルライクなゲームです。
タイルの辺と辺の色が合致するように配置していき、20枚配置したらゲーム終了です。
ゲーム中に何度かモニュメントを建築するタイミングが現れます。
建築していた場所に応じて点数を獲得していきます。
複数セットのゲームをあわせることで最大何人でも遊べます。
Ages | 8+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 15m – 20m |
Designer | Toshiki Sato |
Mechanics | Tile Placement |
Theme | Puzzle, Mythology |
Publisher | さとーふぁみりあ (Sato Familie), IELLO |
paul10liao
規則: *每個玩家拿取一個顏色的25個版塊,把1挑出來開著放,隨機玩家拿樹精靈並成為園藝師,他隨機洗勻板塊後移除5個,其他玩家則正面照數字疊起方便尋找,拿人數*2的各色的樹木標記放中央成為供應區,其他移除 *遊戲進行19回合,每回合有三個階段 1.園藝師玩家抽一個板塊,其他玩家拿一樣的 2.所有玩家同時放置版塊,要跟之前相鄰,且接觸面要同色,之後不能換位置,不能放就移除,能放一定要放 3.如果此回合放置版塊數字是淺色,則從樹精靈指示物玩家開始順時鐘,玩家可以放置一個樹木標記到自己圖板符合規則處,之後樹精靈指示物左傳 >樹木要放在同色區塊內,且不能放在草地,放好不能在動 *當所有板塊放玩遊戲結束,只有有樹木指示物的區塊,裡面每個完整符雯1分(區塊為同色相連起來的大區域) >如果記分的區塊有包圍起來成為封閉區域則分數兩倍
Table43
A nice tile placement puzzle, even if I do prefer similar games like Karuba and Connections. The iello excellent production certainly helps. (Copy 2)
DrKo
Good introductory game for Carcassonne and other tile games. Other than that.... Like the aesthetics but gets a bit stale quickly. Good for kids as well that's why 7. (For me, 6) Edited: good for my parents apparently haha