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Lords of Hellas
60m - 90m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Miniatures
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
Miniatures
Mythology
Sci-fi
120.00
€
Original price was: 120.00€.
85.00
€
Current price is: 85.00€.
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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alepsycho
The compnents, artwork and miniatures of this game is what I call almost perfection, it is amazing and I loved the fact that you build the great statues on the gameplay. The bonus is that inside the box there is also a good game.
Anambubolea
on top of my list, a war game that deeply embeds adventure and strategy to a level that makes you want to play again and again
Ace_of_Diamonds
Just a fun game to play. Really enjoy this one. So many paths to victory. All 4 are viable and within reach by the end of the game. I really enjoyed the card driven combat. I liked that you can't just pile dudes together and death ball the map like you would in a game like risk but instead can have a spartan 300 moment where a few guys can potentially defeat many. I also found an element of resource management with deciding when to play your cards as well as when to pick battles or accept defeat, retreat and bounce back the next turn. There is some cool engine building you can do with blessings from the gods and artifacts you acquire. I also like the small amount of character building on your leader to make him more proficient at what you are aiming for as far as mobility, hunting monsters or moving troops. The abilities and utility leaders offer was also enjoyable. The unique monsters add a cool element and were fun to hunt. Also had to make decisions of when to go for it or back off so another player doesn't easily steal the hunt. Awaken realms just makes great games.