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At the height of its power, the Roman Empire covered a vast amount of territory and brought major advancements in engineering, architecture, science, art, and literature. Corruption and economic crisis has made the empire unstable and paved the way for aggressive barbarian tribes to attack.
Atimati
Bevallom nekem jobban bejön ez a téma, mint a járványos. Bőven magasabb pontszámról indult (8 körülről), de az eddigi partik során kiderült, hogy nincsen benne sok parti. Értelmes játékosok hamar rájönnek a mintázatokra, és onnan már csak a laphúzás szerencséje marad... És nem csak a barbárpakliról, hanem a karakterpakliról és az eseményekről is beszélek. A harcos karakterek gyengébbek két főnél mint a mászkálósok, gondolom többen játszva ez másképpen van. Az események sem egyformák, ráadásul nagyon nem mindegy, hogy az elején húzod őket, amikor csak fogja a helyet a kézben, vagy a végén, amikor marha erősek tudnak lenni. Azért kipróbálnám még többesben, mert eddig csak kettesben játszottuk. Sajnos nem lehet elmenni a magyar fordítás minősége mellett sem. Tárgyi tévedések is vannak benne, ezek egy részéhez már elérhető javítás, másfelől viszont a fogalmazás miatt a téma kissé elvész. Én legalábbis jobban szeretnék barbárkockák helyett barbárokat magammal vinni egyik városból a másikba...
aaj94
OK, Pandemic. On this site it needs no introduction. I know it is "the co-op" and has a great deal of historical weight (alongside [thing=823][/thing] and [thing=15062][/thing], it's in the big 3 of early co-ops IMO), but I've never enjoyed it. Sure, [thing=161936][/thing] was pretty great, but I got tired of the game system by [thing=221107]season 2[/thing], and I haven't played Pandemic since. That said, Fall of Rome adds just enough new to the system that it's still appealing to me. For one thing, dice-chucking and battling barbarians is exciting. For another, the 'migration paths' add some tension to the game and a natural flow to the increase of cubes on the board (in base-game Pandemic, the cubes could just feel random). On top of all that, I appreciate the translation of the theme to the Roman empire. It's all pretty natural, and given the events of the past two years, I'm inclined to a non-infectious-diseases version of Pandemic right about now. Something that I dislike in all of Matt Leacock's games is the alpha player tendency, and there's not much to fix that here. I know I can be this kind of player myself, and I hate that the game doesn't do anything to smack me down and keep the collaboration even among players. While it is intensely satisfying to dream up a last-ditch effort to 'save the empire' and win the game, it's frustrating that the game doesn't [i]force[/i] you to come up with that plan together. By comparison to some of my other preferred co-ops, Fall of Rome adds a nice, shorter option to bring to the table. It's far shorter than the two I mentioned before, but is a nice mid-weight option that's a bit longer than [thing=194879][/thing] or [thing=158900][/thing]. Not Alone is still my favorite co-op by a landslide, but Pandemic: Fall of Rome does enough right that I'm happy to keep it in my collection. It's Pandemic. I have problems with the alpha-player tendency, and just like the base game, I have questions about the repetitiveness of each game, but it's everyone's starter co-op of choice for a reason. I'm happy to rate Pandemic a [BGCOLOR=#99FFFF] [b]7.0[/b] [/BGCOLOR], and it probably deserves nearly a point higher if I could bring myself to forgive the past.
Ange_Berlin
Outside the Legacy versions, Fall of Rome is my favourite Pandemic game. I love the theme and the tweaked rules and I'll play it any time over the original