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The world is on the brink of disaster. In Pandemic Legacy, your diseasefighting team must keep four deadly diseases at bay for a whole year. Each month will bring new surprises, and your actions in each game will have repercussions on the next. Will you let cities fall to the diseases? Will your team be enough to keep the viruses at bay for a whole year? Craft your own unique Pandemic experience with Pandemic Legacy.
Advocator
Such an amazing time, I've played through it twice with two different groups. Amazingly well done. Season 2 is good, but Season 1 is great.
adebisi
2016-10-13 As of this writing we are approximately halfway through the campaign. At this point I feel that the game is really about playing the same Pandemic scenario over and over again. The Legacy thing just adds new game mechanics and rules after every round. And the pace at which the game evolves is fast. At first the changes felt exciting and opening the boxes and dossiers was like Christmas. Now I already feel like I couldn't care less. There is a tsunami of rule breaking exceptions flooding out of every box and it is very difficult to maintain interest in learning all of them properly. Your choices do not seem to affect the future too much. In other words, there are apparent no one way doors that would really make you agonize over your decisions. The game looks absolutely gorgeous though. 2016-11-10 With three quarters of the game cleared I have to say that Pandemic Legacy achieves to do something many other co-ops do not. At least in our group there has been no single dominant alpha player. Instead the experience has truly been a co-operative one. Ironically this is due the fact nobody has been able to maintain interest in the events all the time. Finally the first ghosts from the past have started to emerge as your earlier decisions begin to have at least some accumulated effect on the outcome of a month. Moreover, the mystery behind the background story has started to unravel. In my opinion it is quite late for this story arc to develop as the early to mid-game is more or less predictable basic stuff. I still do not think this is a bad game and I definitely want to play this through. But at the same time I am eager to finish. 2016-11-17 4 months, 7 sessions, 19 games and 20-25 hours (depending on whether you include the time spent on setting up and cleaning). That is how long it took for us to finish the whole campaign. Was it worth it? Hard to say. The game had its moments but in the end, it was still the same Pandemic over and over again. My primary motivation to keep playing stemmed from Pandemic Legacy being the current No. 1 rated game on BGG and as a boardgame hobbyist I felt obliged to go through the experience myself. In some games we had really really bad luck (the quickest defeat came in six turns) while in other games we felt invincible right from the start. So, the spectrum of luck in the game can be quite wide. We finished the game with a score of 541 points which I would guess to be close to the average. This is also in line with my gut feeling that we had average luck. That being said, my final thought about the game is that our actions had little to no effect on the final outcome as our month-to-month success was mostly dictated by the luck of draw. Of course, the upgrades we chose during the game made the following months easier but still I did not once think that we had any kind of decisive edge over the fate that was shuffled into the two decks of cards. Perhaps the last two months were an exception when our highly debated decisions in November actually allowed us to win December in the nick of time. The standard BGG rating system clearly does not work with legacy games. I do not have any desire to play Pandemic Legacy ever again because it is a one time experience. This would be in line with a rating of 3-4. However, at the same time the game works well because it has the same tested and proved Pandemic mechanics running under the hood. Thus the game should be rated a SIX. In the end, I think I am more inclined to rate Pandemic Legacy a FIVE. I did not find the legacy mechanic to enhance the game enough to justify a playing time of 25 hours. This is primarily because your decisions do not alter the course of the game enough and there is only one way to finish the campaign. At the moment, I'd rather play a 60min game of the original Pandemic than commit to playing Season 2 for another 25 hours. However, I fear the latter is inevitable...
abisashi
Some upgrades and characters or combinations thereof seemed much better than others. Some scars are almost irrelevant while others are crippling, so it seems like this game could snowball against you if you aren't good at it.