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War of the Ring: The Card Game – Against the Shadow
Expansion of:
War of the Ring: The Card Game
60m - 60m
1 - 2 Players
Ages 13+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
25.00
€
30 day low:
23.00€
In stock
War of the Ring: The Card Game – Against the Shadow quantity
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
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Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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FeveRn37
As a 2 or 4 player game, the game is very good, it is solid, I'd happily play it again and my rating strictly for the multiplayer option would be a 7+. As a solo game, following the official solo rules, well the nicest thing I can say is, "I appreciate the designer taking the time/effort". But hot damm do these solo rules just fall flat. I would argue that you are probably going to have a better time, a more enjoyable time "playing both sides" as opposed to the official solo rules. The fact that the bot doesn't have to cycle in order to play a card I think fundamentally breaks the game along with the whole "most optimal, kind of optimal, most efficient etc..." No, the whole point of a solo mode is it should require little input from the player. Look at the solo mode of something like Heat, Hero realms or wildlands, you essentially flip the card and go. There is most optimal, kind of optimal, most likely to win nonsense that just brings the game down to a crawl. I am not sure what line of thinking lead the designer to create the solo rules this way but I wish we could back in time and erase that line/pick a damm different line because this solo mode is a bloody bust.
Gamil_
Rulebook is just absolutely atrocious and ruins the game. And why the hell did they not actually design this to be a 2p game? Who the hell EVER wanted a 4p WotR? And why in the shit would they make a "Solo" expansion that requires you to run two AI bots and play two decks yourself to make it work? Are game designers just incapable of understanding common languages? This design is garbage but, somehow, with the coop/solo expansion, it was made infinitely worse. Don't let Brody near anything else LotR. Maybe the next expansion will have a brand new set of rules to fix all the utter trash in this design.
Mr More Dakka
Pros: - With someone helping you tracking all of the options the bots have available when they put almost half of their deck into reserve- Against the Shadow's bots definitely have their moments of grandeur. Nitpicks: - This is very much a 'Player vs. Environment' solo/co-op mode. The bots are not here to emulate an actual opponent- they are there to bend the rules over their knee and create a vastly different feel than you would encounter in normal play. If you were hoping for a solo mode that feels more like its actually trying to emulate/replace a human opponent, you'll want to use the available fan-made solo mode instead: https://boardgamegeek.com/thread/3007671/solo-mode-fan-made ^^^^ Major bonus in the fan-made solo's favor: it runs a LOT smoother and faster than Against the Shadow's solo does. Cons: - Too many instances of having to make choices for the bots. And those choices feel quite mechanical and meta-gamey to a fault. - The bots LOVE reserving cards. To an almost game-ruining fault: ^^^^ It makes the game MUCH more of a table hog than normal. ^^^^ It can GREATLY increase downtime and bot turn length as you have to re-check the bot's ever increasing reserve line when checking for abilities it might use. If playing with someone else who can help track the rules bloat from the bot's reserve lines- it's probably manageable... But for a solo player? Its miserable bookkeeping. ^^^^ Running through the bot's flowchart- even just mentally with how overall simple it is- gets monotonous after a while. Probably stick with Fellowship of the Ring mode with this one- because with trilogy mode this mode really outstays its welcome. ^^^^ The above all make the mode feel rather sloppy and clunky overall.