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Horrified: Greek Monsters
60m - 60m
1 - 5 Players
Ages 10+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Horror
Miniatures
47.00
€
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Horrified: Greek Monsters quantity
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Blott
This is basically what I wanted from a new spin-off of Horrified. It delivers the exact same experience, but with a few new twists. I would have loved it if they could have just added more variety to the base game with an expansion, but I can still get excited about a complete re-theme if it's done right. I'm not sure they picked all the best or most obvious Greek monsters I would expect, but it's still fun to explore the new ideas they brought to these creatures. I like the random hidden lairs, and some of the new powers and perk cards are awesome. My only real problem with this edition of Horrified is that there are some clear ambiguities in the rules, particularly the way certain monsters work. A new game needing an FAQ immediately isn't a great sign. I just kind of made assumptions based on what I think makes the most sense based on the Horrified system. Keep an eye out for an official FAQ, but don't be too afraid to try this new version if you like the original.
peakhope
"Family-weight co-op. Seems like a lot of fun so far. The original Horrified is simpler, so is a much a better entry point to the system for casual gamers." What I like: - The hero powers are quite different from the first 2 titles - The monsters have new mechanisms - The perk cards are more varied - The board is beautiful - The monster mats include ALL the information about each monster What I don't like: - The rulebook has a shocking number of ambiguities - 2 of the hero powers are basically worthless - The bits sticking off the monster boards make them more fragile There are a bunch of effects that move heroes and monsters. I'm a bit worried that might make it too chaotic. Some of the monsters seemed quite scary at first, but that was also true of American Monsters. In both cases, they ended up being fine. Cerberus seems like the toughest, but all the others seem comparable to the 12 from the previous 2 titles in the series.
purvisa
Ravensburger came back with a second sequel to Horrified, and this is my new favorite. With this, you play the agents of the Greek gods, tasked with tracking down and capturing classical monsters that have gotten loose amongst the humans. Rather than saving movie characters and local townsfolk, you are saving legends such as Atalanta and Jason while trying to recapture Medusa, Cerberus, the Chimera, and more. While some of the ways you defeat the monsters here are similar to ways you do in the other games (arranging the Mummy's scarabs is like arranging portions of a picture of Bigfoot and organizing the labyrinth so it all connects to allow the defeat of the Minotaur), you are, in as many as four cases, also dealing with lairs. While the locations of the lairs never varies, the specific lairs are randomly placed and must be revealed before they can be part of the related defeat. The newer, more vibrant, mechanics of this version combine with the best sense of place of all three, the familiarity more closely associated with the original, and the more satisfying pacing of the American Monsters version. What the first two do that was always a little tough was calling on specific monsters, in addition (usually) to the monster that is currently frenzied. Well, the frenzy aspect remains here, but the monsters have types, so multiples can trigger off of those symbols. That means fewer symbols per monster card, and more variability in play. In the end, that brings a depth of gameplay that the other two just can't quite match.