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Destinies Bundle (Core + Expansions + KS Exclusive Myth & Folklore)
90m - 150m
1 - 3 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Fantasy
Medieval
Miniatures
112.00
€
30 day low:
In stock
Destinies Bundle (Core + Expansions + KS Exclusive Myth & Folklore) quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Alhor
Отличная игра! Удручает только отсутствие всех дополнений на русском...
AngryJoeShow
Excellent - very much enjoy playing. Can only playthrough once though. Scenario 3 kind of boring compared to other 5, but still best storybook game with app assistance!
Ambar88
EDIT: Lowered to a 3. Played the last scenario and again the person who started their finale first won the game by a landslide, even when they failed every test because their stats were terrible. A competitive game (even when narrative focused) without proper catchup mechanics means one person has an unsatisfying/undeserved victory, and everyone else just loses in slow motion. Awful balancing. EDIT: Lowered to a 5. We have played four out of five scenarios, not a single game was even remotely close. The competitive nature of this narrative game means that one player will always get destroyed while the other one completes their destiny with ease. There are 0 catch-up mechanics, even the Finale sequences themselves are way too easy and offer no way for opposing players to catch up. Production quality and mechanics are great, but it has three main issues: - Replayability is just not there. If you play on two players, the person who won can choose the unplayed character, but then the original loser has the advantage. If you play with 3 players, you know exactly what everyone else's objectives are. This would be bad enough if the objectives were all unique to each of the three characters per scenario, but many of them overlap, which drives down the replayability even more. - The competitive nature of the game feels unnecessary and a bit harsh. Usually narrative games like this are more cooperative because you want to explore all dialogue options and endings together against a common foe. When only one person can fulfill their destiny, and the scenarios are not replayable, it feels like 66% of the scenarios are wasted each time. - Not enough catch-up mechanics to help players that have fallen behind, which leads to runaway winners. Starting your Finale Sequence is meant to give other players time to catch up, but it's often over in 2-3 turns. Losing players oftentimes spiral downwards into a loss, after which their experience is further sullied by the fact that their story has no conclusion. - The fact that you have to pay extra to make the game 4 player is absurd. It could have easily been 4 player in the base game.