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Dawn of Ulos (Kickstarter – Deity – GAME + TILES + METAL TOKENS Pledge)
60m - 90m
1 - 5 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Fantasy
89.00
€
30 day low:
In stock
Dawn of Ulos (Kickstarter - Deity - GAME + TILES + METAL TOKENS Pledge) quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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HraHukka
Great game with new mechanics and great tactics. Feels very fresh and damn those minis were fun to paint. Quick setup & tear down, proper brain burner despite very chill start.
garry_rice
I've only played this once so take this accordingly. It's essentially a stock game with the Roll Player theme loosely applied (same universe I guess?). it really could be themed however you want. As a "god" you oversee 5 different civilizations that apparently are unable to live in peace...so anytime two of them are joined by a player by playing a terrain tile that connects their current domains they have a fight to the death and winner takes all. Players do have an interesting decision to make as far as how many of their "stocks" in each civ to invest in the battle (each "stock" increases the strength of the respective civ by 1 and each civ brings in a certain initial strength based on the size of their territory. Players then return 50% of their "stocks" to the supply although the players do get a return based on the strength of the civ at the start of the battle - hence the interesting choice). As such, fortunes can swing radically and quickly (and somewhat unexpectedly). Some abilities seem better or more useful than others.There can be some interesting interactions between some of the abilities. That said, it can be incredibly frustrating to watch things change and have little option to react or adapt because the randomly drawn terrain tiles don't let you do anything of real value...and if you aren't drawn to "stock" games in the first place...
larryjrice
FIRST IMPRESSION: Somewhat of a stock game based on the Roll Player universe with each race having a special ability and terrain types it looks to "settle" so to speak. When mergers occur, the players will play cards to add to each base strength and it is winner takes all, loser gets removed from the board and will have to start over again - sometimes, that is quite the valid and helpful strategy. When cards are used/removed, you score the spoils for each card based on the chart - but the end of the game, each card scores based on the race's strength. Only 5 of 10 races are used in a game so each game can look quite a bit different due to racial powers.